[PATCH 4/7] wined3d: Implement wined3d_device_set_cs_resource_view().

Guillaume Charifi guillaume.charifi at sfr.fr
Sun Jan 29 07:43:45 CST 2017


Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
 dlls/wined3d/device.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d66e0a2..56caf1c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2845,6 +2845,14 @@ struct wined3d_buffer * CDECL wined3d_device_get_cs_cb(const struct wined3d_devi
     return device->state.cb[WINED3D_SHADER_TYPE_COMPUTE][idx];
 }
 
+void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device,
+        UINT idx, struct wined3d_shader_resource_view *view)
+{
+    TRACE("device %p, idx %u, view %p.\n", device, idx, view);
+
+    wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx, view);
+}
+
 void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device,
         unsigned int idx, struct wined3d_unordered_access_view *uav)
 {
-- 
Guillaume Charifi <guillaume.charifi at sfr.fr>




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