[PATCH 03/10] wined3d: Add compute shader to wined3d_shader union.
Guillaume Charifi
guillaume.charifi at sfr.fr
Sun Jan 29 07:43:34 CST 2017
Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
dlls/wined3d/wined3d_private.h | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 708d215..b0c623a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3530,6 +3530,13 @@ struct wined3d_pixel_shader
DWORD color0_reg;
};
+struct wined3d_compute_shader
+{
+ UINT local_size_x;
+ UINT local_size_y;
+ UINT local_size_z;
+};
+
struct wined3d_shader
{
LONG ref;
@@ -3567,6 +3574,7 @@ struct wined3d_shader
struct wined3d_vertex_shader vs;
struct wined3d_geometry_shader gs;
struct wined3d_pixel_shader ps;
+ struct wined3d_compute_shader cs;
} u;
};
--
Guillaume Charifi <guillaume.charifi at sfr.fr>
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