[PATCH 3/6] wined3d: Export wined3d_device_set_cs_sampler().

Guillaume Charifi guillaume.charifi at sfr.fr
Sun Jan 29 07:43:51 CST 2017


Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
 dlls/wined3d/wined3d.spec | 1 +
 include/wine/wined3d.h    | 1 +
 2 files changed, 2 insertions(+)

diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 4c375ec..01a3e53 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -111,6 +111,7 @@
 @ cdecl wined3d_device_set_clip_status(ptr ptr)
 @ cdecl wined3d_device_set_compute_shader(ptr ptr)
 @ cdecl wined3d_device_set_cs_resource_view(ptr long ptr)
+@ cdecl wined3d_device_set_cs_sampler(ptr long ptr)
 @ cdecl wined3d_device_set_cursor_position(ptr long long long)
 @ cdecl wined3d_device_set_cursor_properties(ptr long long ptr long)
 @ cdecl wined3d_device_set_depth_stencil_view(ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index bbe7e67..9b2754a 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2242,6 +2242,7 @@ HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
         UINT idx, struct wined3d_shader_resource_view *view);
+void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
         int x_screen_space, int y_screen_space, DWORD flags);
 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
-- 
Guillaume Charifi <guillaume.charifi at sfr.fr>




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