[PATCH 3/5] wined3d: Implement wined3d_buffer_upload_data() on top of wined3d_buffer_upload_ranges().

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 31 08:47:12 CST 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/buffer.c          | 30 +++++++++++-------------------
 dlls/wined3d/device.c          | 13 ++++++++++---
 dlls/wined3d/wined3d_private.h |  2 +-
 3 files changed, 22 insertions(+), 23 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index add6052..4da1a3b 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -532,7 +532,7 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
 
 /* Context activation is done by the caller. */
 static void wined3d_buffer_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
-        const void *data, unsigned int range_count, const struct wined3d_map_range *ranges)
+        const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
 {
     const struct wined3d_gl_info *gl_info = context->gl_info;
     const struct wined3d_map_range *range;
@@ -543,7 +543,7 @@ static void wined3d_buffer_upload_ranges(struct wined3d_buffer *buffer, struct w
     {
         range = &ranges[range_count];
         GL_EXTCALL(glBufferSubData(buffer->buffer_type_hint,
-                range->offset, range->size, (BYTE *)data + range->offset));
+                range->offset, range->size, (BYTE *)data + range->offset - data_offset));
     }
     checkGLcall("glBufferSubData");
 }
@@ -599,7 +599,7 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
         }
     }
 
-    wined3d_buffer_upload_ranges(buffer, context, data, buffer->modified_areas, buffer->maps);
+    wined3d_buffer_upload_ranges(buffer, context, data, 0, buffer->modified_areas, buffer->maps);
 
     HeapFree(GetProcessHeap(), 0, data);
 }
@@ -683,7 +683,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
         case WINED3D_LOCATION_BUFFER:
             if (!buffer->conversion_map)
                 wined3d_buffer_upload_ranges(buffer, context, buffer->resource.heap_memory,
-                        buffer->modified_areas, buffer->maps);
+                        0, buffer->modified_areas, buffer->maps);
             else
                 buffer_conversion_upload(buffer, context);
             break;
@@ -1266,31 +1266,23 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
     return WINED3D_OK;
 }
 
-HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
+void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
         const struct wined3d_box *box, const void *data)
 {
-    UINT offset, size;
-    HRESULT hr;
-    BYTE *ptr;
+    struct wined3d_map_range range;
 
     if (box)
     {
-        offset = box->left;
-        size = box->right - box->left;
+        range.offset = box->left;
+        range.size = box->right - box->left;
     }
     else
     {
-        offset = 0;
-        size = buffer->resource.size;
+        range.offset = 0;
+        range.size = buffer->resource.size;
     }
 
-    if (FAILED(hr = wined3d_buffer_map(buffer, offset, size, &ptr, 0)))
-        return hr;
-
-    memcpy(ptr, data, size);
-
-    wined3d_buffer_unmap(buffer);
-    return WINED3D_OK;
+    wined3d_buffer_upload_ranges(buffer, context, data, range.offset, 1, &range);
 }
 
 static ULONG buffer_resource_incref(struct wined3d_resource *resource)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7898527..73b7e69 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4061,7 +4061,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
     if (resource->type == WINED3D_RTYPE_BUFFER)
     {
         struct wined3d_buffer *buffer = buffer_from_resource(resource);
-        HRESULT hr;
 
         if (sub_resource_idx > 0)
         {
@@ -4069,8 +4068,16 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
             return;
         }
 
-        if (FAILED(hr = wined3d_buffer_upload_data(buffer, box, data)))
-            WARN("Failed to update buffer data, hr %#x.\n", hr);
+        context = context_acquire(resource->device, NULL);
+        if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER))
+        {
+            ERR("Failed to load buffer location.\n");
+            return;
+        }
+
+        wined3d_buffer_upload_data(buffer, context, box, data);
+        wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_BUFFER);
+        context_release(context);
 
         return;
     }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7e1282a..1cae2fe 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3250,7 +3250,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
 HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
         struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
-HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
+void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
         const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
 
 struct wined3d_rendertarget_view
-- 
2.1.4




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