[PATCH 3/4] d3drm: Initial support for storing animation keys

Nikolay Sivov nsivov at codeweavers.com
Tue Jul 4 02:43:13 CDT 2017


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3drm/d3drm_private.h |  23 ++++++
 dlls/d3drm/frame.c         | 185 +++++++++++++++++++++++++++++++++++++++++++--
 dlls/d3drm/meshbuilder.c   |   2 +-
 dlls/d3drm/tests/d3drm.c   |  11 +--
 4 files changed, 208 insertions(+), 13 deletions(-)

diff --git a/dlls/d3drm/d3drm_private.h b/dlls/d3drm/d3drm_private.h
index 1ce29e592e..067c0e6ffe 100644
--- a/dlls/d3drm/d3drm_private.h
+++ b/dlls/d3drm/d3drm_private.h
@@ -208,6 +208,24 @@ struct d3drm_material
     struct color_rgb ambient;
 };
 
+struct d3drm_animation_key
+{
+    D3DVALUE time;
+    union
+    {
+        D3DVECTOR position;
+        D3DVECTOR scale;
+        D3DRMQUATERNION rotate;
+    } u;
+};
+
+struct d3drm_animation_keys
+{
+    struct d3drm_animation_key *keys;
+    SIZE_T count;
+    SIZE_T size;
+};
+
 struct d3drm_animation
 {
     struct d3drm_object obj;
@@ -217,6 +235,9 @@ struct d3drm_animation
     IDirect3DRM *d3drm;
     IDirect3DRMFrame3 *frame;
     D3DRMANIMATIONOPTIONS options;
+    struct d3drm_animation_keys position;
+    struct d3drm_animation_keys scale;
+    struct d3drm_animation_keys rotate;
 };
 
 struct d3drm_wrap
@@ -282,4 +303,6 @@ static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, f
             d3drm_color_component(b), d3drm_color_component(a));
 }
 
+BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size) DECLSPEC_HIDDEN;
+
 #endif /* __D3DRM_PRIVATE_INCLUDED__ */
diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
index f6b0a1fe14..fe339a2239 100644
--- a/dlls/d3drm/frame.c
+++ b/dlls/d3drm/frame.c
@@ -3095,6 +3095,9 @@ static ULONG WINAPI d3drm_animation2_Release(IDirect3DRMAnimation2 *iface)
     {
         d3drm_object_cleanup((IDirect3DRMObject *)&animation->IDirect3DRMAnimation_iface, &animation->obj);
         IDirect3DRM_Release(animation->d3drm);
+        HeapFree(GetProcessHeap(), 0, animation->position.keys);
+        HeapFree(GetProcessHeap(), 0, animation->scale.keys);
+        HeapFree(GetProcessHeap(), 0, animation->rotate.keys);
         HeapFree(GetProcessHeap(), 0, animation);
     }
 
@@ -3288,11 +3291,133 @@ static HRESULT WINAPI d3drm_animation1_SetOptions(IDirect3DRMAnimation *iface, D
     return d3drm_animation2_SetOptions(&animation->IDirect3DRMAnimation2_iface, options);
 }
 
+static int d3drm_animation_cmp_min(const struct d3drm_animation_keys *keys, D3DVALUE left, D3DVALUE right, DWORD *cur)
+{
+    if (left == right)
+    {
+        while (*cur > 0 && left == keys->keys[*cur - 1].time)
+            (*cur)--;
+        return 0;
+    }
+
+    return (left < right) ? -1 : 1;
+}
+
+static int d3drm_animation_cmp_max(const struct d3drm_animation_keys *keys, D3DVALUE left, D3DVALUE right, DWORD *cur)
+{
+    if (left == right)
+    {
+        while (*cur < keys->count - 1 && left == keys->keys[*cur + 1].time)
+            (*cur)++;
+        return 0;
+    }
+
+    return (left < right) ? -1 : 1;
+}
+
+static DWORD d3drm_animation_get_index(struct d3drm_animation_keys *keys, D3DVALUE time,
+    int (*compare_func)(const struct d3drm_animation_keys *keys, D3DVALUE left, D3DVALUE right, DWORD *cur))
+{
+    int min = 0, max = keys->count - 1;
+    DWORD cur;
+
+    while (min <= max)
+    {
+        int cmp;
+
+        cur = (min + max) / 2;
+
+        cmp = compare_func(keys, time, keys->keys[cur].time, &cur);
+        if (cmp == 0)
+            break;
+
+        if (cmp < 0)
+            max = cur - 1;
+        else
+            min = cur + 1;
+    }
+
+    return cur;
+}
+
+static DWORD d3drm_animation_get_insert_position(struct d3drm_animation_keys *keys, D3DVALUE time)
+{
+    if (keys->count == 0)
+        return 0;
+
+    if (time < keys->keys[0].time)
+        return 0;
+
+    if (time >= keys->keys[keys->count - 1].time)
+        return keys->count;
+
+    return d3drm_animation_get_index(keys, time, d3drm_animation_cmp_max);
+}
+
+static BOOL d3drm_animation_get_range(struct d3drm_animation_keys *keys, D3DVALUE time_min, D3DVALUE time_max,
+        DWORD *min, DWORD *max)
+{
+    if (keys->count == 0)
+        return FALSE;
+
+    if (time_min > keys->keys[keys->count - 1].time || time_max < keys->keys[0].time)
+        return FALSE;
+
+    *min = d3drm_animation_get_index(keys, time_min, d3drm_animation_cmp_min);
+    *max = d3drm_animation_get_index(keys, time_max, d3drm_animation_cmp_max);
+
+    return TRUE;
+}
+
 static HRESULT WINAPI d3drm_animation2_AddKey(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONKEY *key)
 {
-    FIXME("iface %p, key %p.\n", iface, key);
+    struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
+    struct d3drm_animation_keys *keys;
+    DWORD index;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, key %p.\n", iface, key);
+
+    if (!key || key->dwSize != sizeof(*key))
+        return E_INVALIDARG;
+
+    switch (key->dwKeyType)
+    {
+    case D3DRMANIMATION_POSITIONKEY:
+        keys = &animation->position;
+        break;
+    case D3DRMANIMATION_SCALEKEY:
+        keys = &animation->scale;
+        break;
+    case D3DRMANIMATION_ROTATEKEY:
+        keys = &animation->rotate;
+        break;
+    default:
+        return E_INVALIDARG;
+    }
+
+    index = d3drm_animation_get_insert_position(keys, key->dvTime);
+
+    if (!d3drm_array_reserve((void **)&keys->keys, &keys->size, keys->count + 1, sizeof(*keys->keys)))
+        return E_OUTOFMEMORY;
+
+    if (index < keys->count)
+        memmove(keys->keys + index + 1, keys->keys + index, sizeof(*keys->keys) * (keys->count - index));
+    keys->keys[index].time = key->dvTime;
+    switch (key->dwKeyType)
+    {
+    case D3DRMANIMATION_POSITIONKEY:
+        keys->keys[index].u.position = key->u.dvPositionKey;
+        break;
+    case D3DRMANIMATION_SCALEKEY:
+        keys->keys[index].u.scale = key->u.dvScaleKey;
+        break;
+    case D3DRMANIMATION_ROTATEKEY:
+        keys->keys[index].u.rotate = key->u.dqRotateKey;
+        break;
+    }
+    keys->count++;
+
+    return D3DRM_OK;
 }
 
 static HRESULT WINAPI d3drm_animation2_AddRotateKey(IDirect3DRMAnimation2 *iface, D3DVALUE time, D3DRMQUATERNION *q)
@@ -3482,11 +3607,61 @@ static HRESULT WINAPI d3drm_animation2_ModifyKey(IDirect3DRMAnimation2 *iface, D
 }
 
 static HRESULT WINAPI d3drm_animation2_GetKeys(IDirect3DRMAnimation2 *iface, D3DVALUE time_min, D3DVALUE time_max,
-        DWORD *key_count, D3DRMANIMATIONKEY *keys)
+        DWORD *count, D3DRMANIMATIONKEY *keys)
 {
-    FIXME("iface %p, time min %.e, time max %.e, count %p, keys %p.\n", iface, time_min, time_max, key_count, keys);
+    struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
+    DWORD min, max, cur = 0, i;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, time min %.e, time max %.e, count %p, keys %p.\n", iface, time_min, time_max, count, keys);
+
+    if (!count)
+        return D3DRMERR_BADVALUE;
+
+    *count = 0;
+
+    if (d3drm_animation_get_range(&animation->rotate, time_min, time_max, &min, &max))
+    {
+        *count += max - min + 1;
+
+        for (i = min; i <= max && keys; i++, cur++)
+        {
+            keys[cur].dwSize = sizeof(*keys);
+            keys[cur].dwKeyType = D3DRMANIMATION_ROTATEKEY;
+            keys[cur].dvTime = animation->rotate.keys[i].time;
+            keys[cur].dwID = 0; /* FIXME */
+            keys[cur].u.dqRotateKey = animation->rotate.keys[i].u.rotate;
+        }
+    }
+
+    if (d3drm_animation_get_range(&animation->position, time_min, time_max, &min, &max))
+    {
+        *count += max - min + 1;
+
+        for (i = min; i <= max && keys; i++, cur++)
+        {
+            keys[cur].dwSize = sizeof(*keys);
+            keys[cur].dwKeyType = D3DRMANIMATION_POSITIONKEY;
+            keys[cur].dvTime = animation->position.keys[i].time;
+            keys[cur].dwID = 0; /* FIXME */
+            keys[cur].u.dvPositionKey = animation->position.keys[i].u.position;
+        }
+    }
+
+    if (d3drm_animation_get_range(&animation->scale, time_min, time_max, &min, &max))
+    {
+        *count += max - min + 1;
+
+        for (i = min; i <= max && keys; i++, cur++)
+        {
+            keys[cur].dwSize = sizeof(*keys);
+            keys[cur].dwKeyType = D3DRMANIMATION_SCALEKEY;
+            keys[cur].dvTime = animation->scale.keys[i].time;
+            keys[cur].dwID = 0; /* FIXME */
+            keys[cur].u.dvScaleKey = animation->scale.keys[i].u.scale;
+        }
+    }
+
+    return *count ? D3DRM_OK : D3DRMERR_NOSUCHKEY;
 }
 
 static const struct IDirect3DRMAnimationVtbl d3drm_animation1_vtbl =
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index e8e7f7e0f2..bb37678785 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -260,7 +260,7 @@ char templates[] = {
 "}"
 };
 
-static BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
+BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
 {
     SIZE_T new_capacity, max_capacity;
     void *new_elements;
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index 5fea2f0459..f19558e248 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -6885,11 +6885,8 @@ static void test_animation(void)
 
     /* Key management. */
     hr = IDirect3DRMAnimation_AddPositionKey(animation, 0.0f, 1.0f, 0.0f, 0.0f);
-todo_wine
     ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr);
 
-if (hr == S_OK)
-{
     hr = IDirect3DRMAnimation_AddScaleKey(animation, 0.0f, 1.0f, 2.0f, 1.0f);
     ok(SUCCEEDED(hr), "Failed to add scale key, hr %#x.\n", hr);
 
@@ -6940,6 +6937,8 @@ if (hr == S_OK)
     {
         ok(keys[i].dwSize == sizeof(*keys), "%u: unexpected dwSize value %u.\n", i, keys[i].dwSize);
 
+    todo_wine
+    {
         switch (keys[i].dwKeyType)
         {
         case D3DRMANIMATION_ROTATEKEY:
@@ -6955,6 +6954,7 @@ if (hr == S_OK)
             ok(0, "%u: unknown key type %d.\n", i, keys[i].dwKeyType);
         }
     }
+    }
 
     /* No keys in this range. */
     count = 10;
@@ -6970,17 +6970,14 @@ if (hr == S_OK)
     count = 10;
     hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 0.0f, &count, NULL);
     ok(SUCCEEDED(hr), "Failed to get animation keys, hr %#x.\n", hr);
-    ok(hr == S_OK, "Failed to get animation keys, hr %#x.\n", hr);
     ok(count == 4, "Unexpected key count %u.\n", count);
 
     hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 100.0f, NULL, NULL);
     ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
 
     /* Time is 0-based. */
-    count = 123;
     hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, -50.0f, NULL, NULL);
     ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
-    ok(count == 123, "Unexpected key count %u.\n", count);
 
     count = 10;
     hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, -50.0f, &count, NULL);
@@ -7018,7 +7015,7 @@ if (hr == S_OK)
     key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
     hr = IDirect3DRMAnimation2_AddKey(animation2, &key);
     ok(SUCCEEDED(hr), "Failed to add key, hr %#x.\n", hr);
-}
+
     IDirect3DRMAnimation2_Release(animation2);
     IDirect3DRMAnimation_Release(animation);
 
-- 
2.13.2




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