[PATCH] wined3d: Make sure we are still using the correct window before setting pixel format.

Alexandre Julliard julliard at winehq.org
Tue Jul 18 03:03:51 CDT 2017


Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
 dlls/wined3d/context.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index b5b788f2fdbd..f9c95ba86ce5 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1102,6 +1102,9 @@ static BOOL context_set_pixel_format(struct wined3d_context *context, HDC dc, BO
     if (dc == context->hdc && context->hdc_is_private && context->hdc_has_format)
         return TRUE;
 
+    if (dc == context->hdc && !context->hdc_is_private && WindowFromDC(dc) != context->win_handle)
+        return FALSE;
+
     current = gl_info->gl_ops.wgl.p_wglGetPixelFormat(dc);
     if (current == format) goto success;
 
-- 
2.13.2



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