[PATCH 4/8] d3d11: Fix race condition in d3d_depthstencil_state_create().

Józef Kucia jkucia at codeweavers.com
Thu Jul 20 07:11:00 CDT 2017


Spotted by Kimmo Myllyvirta.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/state.c | 34 +++++++++++++++++++++-------------
 1 file changed, 21 insertions(+), 13 deletions(-)

diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index 7cc35db2de..3048b9db40 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -447,6 +447,12 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStenci
     return refcount;
 }
 
+static void d3d_depthstencil_state_cleanup(struct d3d_depthstencil_state *state)
+{
+    wined3d_private_store_cleanup(&state->private_store);
+    ID3D11Device_Release(state->device);
+}
+
 static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStencilState *iface)
 {
     struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
@@ -459,8 +465,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStenc
         struct d3d_device *device = impl_from_ID3D11Device(state->device);
         wined3d_mutex_lock();
         wine_rb_remove(&device->depthstencil_states, &state->entry);
-        ID3D11Device_Release(state->device);
-        wined3d_private_store_cleanup(&state->private_store);
+        d3d_depthstencil_state_cleanup(state);
         wined3d_mutex_unlock();
         HeapFree(GetProcessHeap(), 0, state);
     }
@@ -647,19 +652,9 @@ static HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state,
     state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl;
     state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
     state->refcount = 1;
-    wined3d_mutex_lock();
     wined3d_private_store_init(&state->private_store);
     state->desc = *desc;
 
-    if (wine_rb_put(&device->depthstencil_states, desc, &state->entry) == -1)
-    {
-        ERR("Failed to insert depthstencil state entry.\n");
-        wined3d_private_store_cleanup(&state->private_store);
-        wined3d_mutex_unlock();
-        return E_FAIL;
-    }
-    wined3d_mutex_unlock();
-
     state->device = &device->ID3D11Device_iface;
     ID3D11Device_AddRef(state->device);
 
@@ -725,18 +720,31 @@ HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEP
 
         return S_OK;
     }
-    wined3d_mutex_unlock();
 
     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    {
+        wined3d_mutex_unlock();
         return E_OUTOFMEMORY;
+    }
 
     if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
     {
         WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
+        wined3d_mutex_unlock();
         return hr;
     }
 
+    if (wine_rb_put(&device->depthstencil_states, desc, &object->entry) == -1)
+    {
+        ERR("Failed to insert depthstencil state entry.\n");
+        d3d_depthstencil_state_cleanup(object);
+        HeapFree(GetProcessHeap(), 0, object);
+        wined3d_mutex_unlock();
+        return E_FAIL;
+    }
+    wined3d_mutex_unlock();
+
     TRACE("Created depthstencil state %p.\n", object);
     *state = object;
 
-- 
2.13.0




More information about the wine-patches mailing list