[PATCH 1/4] d2d1: Implement d2d_transformed_geometry_Simplify().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 7 14:31:51 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d2d1/geometry.c | 11 +++++++++--
dlls/d2d1/tests/d2d1.c | 51 ++++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 60 insertions(+), 2 deletions(-)
diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index ab1d3ba..c2de634 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -3159,10 +3159,17 @@ static HRESULT STDMETHODCALLTYPE d2d_transformed_geometry_Simplify(ID2D1Transfor
D2D1_GEOMETRY_SIMPLIFICATION_OPTION option, const D2D1_MATRIX_3X2_F *transform, float tolerance,
ID2D1SimplifiedGeometrySink *sink)
{
- FIXME("iface %p, option %#x, transform %p, tolerance %.8e, sink %p stub!\n",
+ struct d2d_geometry *geometry = impl_from_ID2D1TransformedGeometry(iface);
+ D2D1_MATRIX_3X2_F g;
+
+ TRACE("iface %p, option %#x, transform %p, tolerance %.8e, sink %p.\n",
iface, option, transform, tolerance, sink);
- return E_NOTIMPL;
+ g = geometry->transform;
+ if (transform)
+ d2d_matrix_multiply(&g, transform);
+
+ return ID2D1Geometry_Simplify(geometry->u.transformed.src_geometry, option, &g, tolerance, sink);;
}
static HRESULT STDMETHODCALLTYPE d2d_transformed_geometry_Tessellate(ID2D1TransformedGeometry *iface,
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index 7ad4d34..768f8e7 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -2154,6 +2154,22 @@ static void test_rectangle_geometry(void)
{SEGMENT_LINE, {{{35.0f, 45.0f}}}},
{SEGMENT_LINE, {{{35.0f, 45.0f}}}},
{SEGMENT_LINE, {{{30.0f, 45.0f}}}},
+ /* Figure 4. */
+ {SEGMENT_LINE, {{{ 1.07179585e+01f, 2.23205078e+02f}}}},
+ {SEGMENT_LINE, {{{-5.85640755e+01f, 2.73205078e+02f}}}},
+ {SEGMENT_LINE, {{{-7.85640717e+01f, 2.29903809e+02f}}}},
+ /* Figure 5. */
+ {SEGMENT_LINE, {{{40.0f, 20.0f}}}},
+ {SEGMENT_LINE, {{{40.0f, 40.0f}}}},
+ {SEGMENT_LINE, {{{30.0f, 40.0f}}}},
+ /* Figure 6. */
+ {SEGMENT_LINE, {{{ 2.14359169e+01f, 0.0f}}}},
+ {SEGMENT_LINE, {{{-1.17128151e+02f, 0.0f}}}},
+ {SEGMENT_LINE, {{{-1.57128143e+02f, 0.0f}}}},
+ /* Figure 7. */
+ {SEGMENT_LINE, {{{0.0f, 1.11602539e+02f}}}},
+ {SEGMENT_LINE, {{{0.0f, 1.36602539e+02f}}}},
+ {SEGMENT_LINE, {{{0.0f, 1.14951904e+02f}}}},
};
static const struct expected_geometry_figure expected_figures[] =
{
@@ -2161,6 +2177,11 @@ static void test_rectangle_geometry(void)
{D2D1_FIGURE_BEGIN_FILLED, D2D1_FIGURE_END_CLOSED, {20.0f, 30.0f}, 3, &expected_segments[3]},
{D2D1_FIGURE_BEGIN_FILLED, D2D1_FIGURE_END_CLOSED, {25.0f, 15.0f}, 3, &expected_segments[6]},
{D2D1_FIGURE_BEGIN_FILLED, D2D1_FIGURE_END_CLOSED, {30.0f, 45.0f}, 3, &expected_segments[9]},
+ {D2D1_FIGURE_BEGIN_FILLED, D2D1_FIGURE_END_CLOSED, {-9.28203964e+00f, 1.79903809e+02f},
+ 3, &expected_segments[12]},
+ {D2D1_FIGURE_BEGIN_FILLED, D2D1_FIGURE_END_CLOSED, {30.0f, 20.0f}, 3, &expected_segments[15]},
+ {D2D1_FIGURE_BEGIN_FILLED, D2D1_FIGURE_END_CLOSED, {-1.85640793e+01f, 0.0f}, 3, &expected_segments[18]},
+ {D2D1_FIGURE_BEGIN_FILLED, D2D1_FIGURE_END_CLOSED, {0.0f, 8.99519043e+01f}, 3, &expected_segments[21]},
};
hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory);
@@ -2322,6 +2343,18 @@ static void test_rectangle_geometry(void)
match = compare_rect(&rect, -7.85640717e+01f, 1.79903809e+02f, 1.07179594e+01f, 2.73205078e+02f, 1);
ok(match, "Got unexpected bounds {%.8e, %.8e, %.8e, %.8e}.\n",
rect.left, rect.top, rect.right, rect.bottom);
+ geometry_sink_init(&sink);
+ hr = ID2D1TransformedGeometry_Simplify(transformed_geometry, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
+ NULL, 0.0f, &sink.ID2D1SimplifiedGeometrySink_iface);
+ ok(SUCCEEDED(hr), "Failed to simplify geometry, hr %#x.\n", hr);
+ geometry_sink_check(&sink, D2D1_FILL_MODE_ALTERNATE, 1, &expected_figures[4], 1);
+ geometry_sink_cleanup(&sink);
+ geometry_sink_init(&sink);
+ hr = ID2D1TransformedGeometry_Simplify(transformed_geometry, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES,
+ NULL, 0.0f, &sink.ID2D1SimplifiedGeometrySink_iface);
+ ok(SUCCEEDED(hr), "Failed to simplify geometry, hr %#x.\n", hr);
+ geometry_sink_check(&sink, D2D1_FILL_MODE_ALTERNATE, 1, &expected_figures[4], 1);
+ geometry_sink_cleanup(&sink);
set_matrix_identity(&matrix);
rotate_matrix(&matrix, M_PI / -3.0f);
@@ -2331,6 +2364,12 @@ static void test_rectangle_geometry(void)
match = compare_rect(&rect, 30.0f, 20.0f, 40.0f, 40.0f, 2);
ok(match, "Got unexpected bounds {%.8e, %.8e, %.8e, %.8e}.\n",
rect.left, rect.top, rect.right, rect.bottom);
+ geometry_sink_init(&sink);
+ hr = ID2D1TransformedGeometry_Simplify(transformed_geometry, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES,
+ &matrix, 0.0f, &sink.ID2D1SimplifiedGeometrySink_iface);
+ ok(SUCCEEDED(hr), "Failed to simplify geometry, hr %#x.\n", hr);
+ geometry_sink_check(&sink, D2D1_FILL_MODE_ALTERNATE, 1, &expected_figures[5], 4);
+ geometry_sink_cleanup(&sink);
set_matrix_identity(&matrix);
scale_matrix(&matrix, 2.0f, 0.0f);
@@ -2339,6 +2378,12 @@ static void test_rectangle_geometry(void)
match = compare_rect(&rect, -1.57128143e+02f, 0.00000000e+00f, 2.14359188e+01f, 0.00000000e+00f, 1);
ok(match, "Got unexpected bounds {%.8e, %.8e, %.8e, %.8e}.\n",
rect.left, rect.top, rect.right, rect.bottom);
+ geometry_sink_init(&sink);
+ hr = ID2D1TransformedGeometry_Simplify(transformed_geometry, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
+ &matrix, 0.0f, &sink.ID2D1SimplifiedGeometrySink_iface);
+ ok(SUCCEEDED(hr), "Failed to simplify geometry, hr %#x.\n", hr);
+ geometry_sink_check(&sink, D2D1_FILL_MODE_ALTERNATE, 1, &expected_figures[6], 1);
+ geometry_sink_cleanup(&sink);
set_matrix_identity(&matrix);
scale_matrix(&matrix, 0.0f, 0.5f);
@@ -2347,6 +2392,12 @@ static void test_rectangle_geometry(void)
match = compare_rect(&rect, 0.00000000e+00f, 8.99519043e+01f, 0.00000000e+00, 1.36602539e+02f, 1);
ok(match, "Got unexpected bounds {%.8e, %.8e, %.8e, %.8e}.\n",
rect.left, rect.top, rect.right, rect.bottom);
+ geometry_sink_init(&sink);
+ hr = ID2D1TransformedGeometry_Simplify(transformed_geometry, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
+ &matrix, 0.0f, &sink.ID2D1SimplifiedGeometrySink_iface);
+ ok(SUCCEEDED(hr), "Failed to simplify geometry, hr %#x.\n", hr);
+ geometry_sink_check(&sink, D2D1_FILL_MODE_ALTERNATE, 1, &expected_figures[7], 1);
+ geometry_sink_cleanup(&sink);
ID2D1TransformedGeometry_Release(transformed_geometry);
ID2D1RectangleGeometry_Release(geometry);
--
2.1.4
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