[PATCH 3/4] d2d1: Fix the segment count for open figures.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 7 14:31:53 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d2d1/geometry.c | 2 +-
dlls/d2d1/tests/d2d1.c | 3 +++
2 files changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index 6327923..2be62bb 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -2105,7 +2105,6 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_BeginFigure(ID2D1GeometrySink *i
}
geometry->u.path.state = D2D_GEOMETRY_STATE_FIGURE;
- ++geometry->u.path.segment_count;
}
static void STDMETHODCALLTYPE d2d_geometry_sink_AddLines(ID2D1GeometrySink *iface,
@@ -2196,6 +2195,7 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_EndFigure(ID2D1GeometrySink *ifa
figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_LINE;
if (figure_end == D2D1_FIGURE_END_CLOSED)
{
+ ++geometry->u.path.segment_count;
figure->flags |= D2D_FIGURE_FLAG_CLOSED;
if (!memcmp(&figure->vertices[0], &figure->vertices[figure->vertex_count - 1], sizeof(*figure->vertices)))
--figure->vertex_count;
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index d1f8398..0adeef4 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -2528,6 +2528,9 @@ static void test_path_geometry(void)
hr = ID2D1GeometrySink_Close(sink);
ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr);
ID2D1GeometrySink_Release(sink);
+ hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count);
+ ok(SUCCEEDED(hr), "Failed to get segment count, hr %#x.\n", hr);
+ ok(count == 2, "Got unexpected segment count %u.\n", count);
geometry_sink_init(&simplify_sink);
hr = ID2D1PathGeometry_Simplify(geometry, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES,
--
2.1.4
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