[PATCH] d3d11/tests: Fix a typo in ok() message.

Andrey Gusev andrey.goosev at gmail.com
Fri Jun 9 09:02:12 CDT 2017


Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
---
 dlls/d3d11/tests/d3d11.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index a3f2c98..d335dd4 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -19807,7 +19807,7 @@ static void test_gather(void)
     hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
     ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
     hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
-    ok(SUCCEEDED(hr), "Fialed to create shader resource view, hr %#x.\n", hr);
+    ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
     ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
 
     constant.width = texture_desc.Width;
-- 
2.7.5




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