[2/4] wined3d: Create CPU blitter also for GDI render.
Sebastian Lackner
sebastian at fds-team.de
Fri Jun 16 09:01:34 CDT 2017
Fixes a regression introduced in cad4badbcf25992e0c61521aa15e639c2611f5d6.
Signed-off-by: Sebastian Lackner <sebastian at fds-team.de>
---
dlls/wined3d/device.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ded4af6616..3d12e417a4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1164,6 +1164,15 @@ HRESULT CDECL wined3d_device_init_gdi(struct wined3d_device *device,
goto err_out;
}
device->swapchains[0] = swapchain;
+
+ if (!(device->blitter = wined3d_cpu_blitter_create()))
+ {
+ ERR("Failed to create CPU blitter.\n");
+ HeapFree(GetProcessHeap(), 0, device->swapchains);
+ device->swapchain_count = 0;
+ goto err_out;
+ }
+
return WINED3D_OK;
err_out:
@@ -1252,6 +1261,8 @@ HRESULT CDECL wined3d_device_uninit_gdi(struct wined3d_device *device)
{
unsigned int i;
+ device->blitter->ops->blitter_destroy(device->blitter, NULL);
+
for (i = 0; i < device->swapchain_count; ++i)
{
TRACE("Releasing the implicit swapchain %u.\n", i);
--
2.13.1
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