[3/4] wined3d: Fix memory leaks in blitter_destroy callbacks.

Sebastian Lackner sebastian at fds-team.de
Fri Jun 16 09:01:58 CDT 2017


Signed-off-by: Sebastian Lackner <sebastian at fds-team.de>
---
 dlls/wined3d/surface.c |    6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index abdeb9cac0..af8b5b4cb3 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2394,6 +2394,8 @@ static void fbo_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_
 
     if ((next = blitter->next))
         next->ops->blitter_destroy(next, context);
+
+    HeapFree(GetProcessHeap(), 0, blitter);
 }
 
 static void fbo_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,
@@ -2476,6 +2478,8 @@ static void ffp_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_
 
     if ((next = blitter->next))
         next->ops->blitter_destroy(next, context);
+
+    HeapFree(GetProcessHeap(), 0, blitter);
 }
 
 static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info,
@@ -2766,6 +2770,8 @@ static void cpu_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_
 
     if ((next = blitter->next))
         next->ops->blitter_destroy(next, context);
+
+    HeapFree(GetProcessHeap(), 0, blitter);
 }
 
 static HRESULT surface_cpu_blt_compressed(const BYTE *src_data, BYTE *dst_data,
-- 
2.13.1



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