[resend PATCH 1/2] d3drm: Store animated frame pointer in animation object

Nikolay Sivov nsivov at codeweavers.com
Tue Jun 27 09:36:32 CDT 2017


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3drm/d3drm_private.h |  1 +
 dlls/d3drm/frame.c         | 37 +++++++++++++++++++++++++++++++------
 dlls/d3drm/tests/d3drm.c   | 38 ++++++++++++++++++++++++++++++++++++++
 3 files changed, 70 insertions(+), 6 deletions(-)

diff --git a/dlls/d3drm/d3drm_private.h b/dlls/d3drm/d3drm_private.h
index f2a613167e..802a171db7 100644
--- a/dlls/d3drm/d3drm_private.h
+++ b/dlls/d3drm/d3drm_private.h
@@ -213,6 +213,7 @@ struct d3drm_animation
     IDirect3DRMAnimation IDirect3DRMAnimation_iface;
     LONG ref;
     IDirect3DRM *d3drm;
+    IDirect3DRMFrame3 *frame;
 };
 
 struct d3drm_wrap
diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
index 5969b500bc..c95c5df37b 100644
--- a/dlls/d3drm/frame.c
+++ b/dlls/d3drm/frame.c
@@ -3277,9 +3277,21 @@ static HRESULT WINAPI d3drm_animation1_DeleteKey(IDirect3DRMAnimation *iface, D3
 
 static HRESULT WINAPI d3drm_animation1_SetFrame(IDirect3DRMAnimation *iface, IDirect3DRMFrame *frame)
 {
-    FIXME("iface %p, frame %p.\n", iface, frame);
+    struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
+    HRESULT hr = D3DRM_OK;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, frame %p.\n", iface, frame);
+
+    if (frame)
+    {
+        hr = IDirect3DRMFrame_QueryInterface(frame, &IID_IDirect3DRMFrame3, (void **)&animation->frame);
+        if (SUCCEEDED(hr))
+            IDirect3DRMFrame3_Release(animation->frame);
+    }
+    else
+        animation->frame = NULL;
+
+    return hr;
 }
 
 static HRESULT WINAPI d3drm_animation1_SetTime(IDirect3DRMAnimation *iface, D3DVALUE time)
@@ -3335,9 +3347,13 @@ static HRESULT WINAPI d3drm_animation2_DeleteKey(IDirect3DRMAnimation2 *iface, D
 
 static HRESULT WINAPI d3drm_animation2_SetFrame(IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 *frame)
 {
-    FIXME("iface %p, frame %p.\n", iface, frame);
+    struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, frame %p.\n", iface, frame);
+
+    animation->frame = frame;
+
+    return D3DRM_OK;
 }
 
 static HRESULT WINAPI d3drm_animation2_SetTime(IDirect3DRMAnimation2 *iface, D3DVALUE time)
@@ -3356,9 +3372,18 @@ static D3DRMANIMATIONOPTIONS WINAPI d3drm_animation2_GetOptions(IDirect3DRMAnima
 
 static HRESULT WINAPI d3drm_animation2_GetFrame(IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 **frame)
 {
-    FIXME("iface %p, frame %p.\n", iface, frame);
+    struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, frame %p.\n", iface, frame);
+
+    if (!frame)
+        return D3DRMERR_BADVALUE;
+
+    *frame = animation->frame;
+    if (*frame)
+        IDirect3DRMFrame3_AddRef(*frame);
+
+    return D3DRM_OK;
 }
 
 static HRESULT WINAPI d3drm_animation2_DeleteKeyByID(IDirect3DRMAnimation2 *iface, DWORD id)
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index ff1aaddcf7..051f8cbf44 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -6707,6 +6707,8 @@ static void test_animation(void)
     IDirect3DRMAnimation2 *animation2;
     IDirect3DRMAnimation *animation;
     IDirect3DRMObject *obj, *obj2;
+    IDirect3DRMFrame3 *frame3;
+    IDirect3DRMFrame *frame;
     IDirect3DRM *d3drm1;
     HRESULT hr;
 
@@ -6738,6 +6740,42 @@ static void test_animation(void)
     IDirect3DRMObject_Release(obj);
     IDirect3DRMObject_Release(obj2);
 
+    /* Set animated frame, get it back. */
+    hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame);
+    ok(SUCCEEDED(hr), "Failed to create a frame, hr %#x.\n", hr);
+
+    hr = IDirect3DRMAnimation_SetFrame(animation, NULL);
+    ok(SUCCEEDED(hr), "Failed to reset frame, hr %#x.\n", hr);
+
+    CHECK_REFCOUNT(frame, 1);
+    hr = IDirect3DRMAnimation_SetFrame(animation, frame);
+    ok(SUCCEEDED(hr), "Failed to set a frame, hr %#x.\n", hr);
+    CHECK_REFCOUNT(frame, 1);
+
+    hr = IDirect3DRMAnimation2_GetFrame(animation2, NULL);
+    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DRMAnimation2_GetFrame(animation2, &frame3);
+    ok(SUCCEEDED(hr), "Failed to get the frame, %#x.\n", hr);
+    ok(frame3 != (void *)frame, "Unexpected interface pointer.\n");
+    CHECK_REFCOUNT(frame, 2);
+
+    IDirect3DRMFrame3_Release(frame3);
+
+    hr = IDirect3DRMAnimation_SetFrame(animation, NULL);
+    ok(SUCCEEDED(hr), "Failed to reset frame, hr %#x.\n", hr);
+
+    hr = IDirect3DRMFrame_QueryInterface(frame, &IID_IDirect3DRMFrame3, (void **)&frame3);
+    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMFrame3, hr %#x.\n", hr);
+
+    CHECK_REFCOUNT(frame3, 2);
+    hr = IDirect3DRMAnimation2_SetFrame(animation2, frame3);
+    ok(SUCCEEDED(hr), "Failed to set a frame, hr %#x.\n", hr);
+    CHECK_REFCOUNT(frame3, 2);
+
+    IDirect3DRMFrame3_Release(frame3);
+    IDirect3DRMFrame_Release(frame);
+
     IDirect3DRMAnimation2_Release(animation2);
     IDirect3DRMAnimation_Release(animation);
 
-- 
2.11.0




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