[PATCH 01/12] wined3d: Introduce wined3d_device_get_compute_shader().

Józef Kucia jkucia at codeweavers.com
Tue Mar 7 02:50:12 CST 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c     | 7 +++++++
 dlls/wined3d/wined3d.spec | 1 +
 include/wine/wined3d.h    | 1 +
 3 files changed, 9 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 139b4da..c576f02 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2738,6 +2738,13 @@ void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, stru
         wined3d_shader_decref(prev);
 }
 
+struct wined3d_shader * CDECL wined3d_device_get_compute_shader(const struct wined3d_device *device)
+{
+    TRACE("device %p.\n", device);
+
+    return device->state.shader[WINED3D_SHADER_TYPE_COMPUTE];
+}
+
 void CDECL wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer)
 {
     TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 875e7e3..1e187f9 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -51,6 +51,7 @@
 @ cdecl wined3d_device_get_base_vertex_index(ptr)
 @ cdecl wined3d_device_get_clip_plane(ptr long ptr)
 @ cdecl wined3d_device_get_clip_status(ptr ptr)
+@ cdecl wined3d_device_get_compute_shader(ptr)
 @ cdecl wined3d_device_get_creation_parameters(ptr ptr)
 @ cdecl wined3d_device_get_depth_stencil_view(ptr)
 @ cdecl wined3d_device_get_device_caps(ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 58e3f0d..69241fc 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2162,6 +2162,7 @@ HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *devic
         UINT plane_idx, struct wined3d_vec4 *plane);
 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
         struct wined3d_clip_status *clip_status);
+struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
         struct wined3d_device_creation_parameters *creation_parameters);
 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
-- 
2.10.2




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