[PATCH 05/12] wined3d: Introduce wined3d_device_get_cs_resource_view().

Józef Kucia jkucia at codeweavers.com
Tue Mar 7 02:50:16 CST 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c     | 14 ++++++++++++++
 dlls/wined3d/wined3d.spec |  1 +
 include/wine/wined3d.h    |  2 ++
 3 files changed, 17 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f7ce15d..ea229f8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2773,6 +2773,20 @@ void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device,
     wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx, view);
 }
 
+struct wined3d_shader_resource_view * CDECL wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
+        unsigned int idx)
+{
+    TRACE("device %p, idx %u.\n", device, idx);
+
+    if (idx >= MAX_SHADER_RESOURCE_VIEWS)
+    {
+        WARN("Invalid view index %u.\n", idx);
+        return NULL;
+    }
+
+    return device->state.shader_resource_view[WINED3D_SHADER_TYPE_COMPUTE][idx];
+}
+
 void CDECL wined3d_device_set_cs_sampler(struct wined3d_device *device,
         unsigned int idx, struct wined3d_sampler *sampler)
 {
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index b255d77..869fa35 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -54,6 +54,7 @@
 @ cdecl wined3d_device_get_compute_shader(ptr)
 @ cdecl wined3d_device_get_creation_parameters(ptr ptr)
 @ cdecl wined3d_device_get_cs_cb(ptr long)
+@ cdecl wined3d_device_get_cs_resource_view(ptr long)
 @ cdecl wined3d_device_get_depth_stencil_view(ptr)
 @ cdecl wined3d_device_get_device_caps(ptr ptr)
 @ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index d0ee2e0..482568f 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2166,6 +2166,8 @@ struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct w
 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
         struct wined3d_device_creation_parameters *creation_parameters);
 struct wined3d_buffer * __cdecl wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx);
+struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
+        unsigned int idx);
 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
-- 
2.10.2




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