[PATCH 07/12] wined3d: Introduce wined3d_device_get_cs_sampler().

Józef Kucia jkucia at codeweavers.com
Tue Mar 7 02:50:18 CST 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c     | 13 +++++++++++++
 dlls/wined3d/wined3d.spec |  1 +
 include/wine/wined3d.h    |  1 +
 3 files changed, 15 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ea229f8..d8ac697 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2795,6 +2795,19 @@ void CDECL wined3d_device_set_cs_sampler(struct wined3d_device *device,
     wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx, sampler);
 }
 
+struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx)
+{
+    TRACE("device %p, idx %u.\n", device, idx);
+
+    if (idx >= MAX_SAMPLER_OBJECTS)
+    {
+        WARN("Invalid sampler index %u.\n", idx);
+        return NULL;
+    }
+
+    return device->state.sampler[WINED3D_SHADER_TYPE_COMPUTE][idx];
+}
+
 static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device *device,
         enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav)
 {
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 869fa35..817deca 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -55,6 +55,7 @@
 @ cdecl wined3d_device_get_creation_parameters(ptr ptr)
 @ cdecl wined3d_device_get_cs_cb(ptr long)
 @ cdecl wined3d_device_get_cs_resource_view(ptr long)
+@ cdecl wined3d_device_get_cs_sampler(ptr long)
 @ cdecl wined3d_device_get_depth_stencil_view(ptr)
 @ cdecl wined3d_device_get_device_caps(ptr ptr)
 @ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 482568f..0fcf07c 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2168,6 +2168,7 @@ void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device
 struct wined3d_buffer * __cdecl wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx);
 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
         unsigned int idx);
+struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
-- 
2.10.2




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