[PATCH 1/5] wined3d: Send blits through the command stream.

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 8 03:53:02 CST 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/cs.c              | 69 ++++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/texture.c         | 11 ++++---
 dlls/wined3d/wined3d_private.h |  4 +++
 3 files changed, 79 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 9f3de81..6de8dbd 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -63,6 +63,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_UNLOAD_RESOURCE,
     WINED3D_CS_OP_MAP,
     WINED3D_CS_OP_UNMAP,
+    WINED3D_CS_OP_BLT_SUB_RESOURCE,
     WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
 };
 
@@ -345,6 +346,20 @@ struct wined3d_cs_unmap
     HRESULT *hr;
 };
 
+struct wined3d_cs_blt_sub_resource
+{
+    enum wined3d_cs_op opcode;
+    struct wined3d_resource *dst_resource;
+    unsigned int dst_sub_resource_idx;
+    struct wined3d_box dst_box;
+    struct wined3d_resource *src_resource;
+    unsigned int src_sub_resource_idx;
+    struct wined3d_box src_box;
+    DWORD flags;
+    struct wined3d_blt_fx fx;
+    enum wined3d_texture_filter_type filter;
+};
+
 struct wined3d_cs_update_sub_resource
 {
     enum wined3d_cs_op opcode;
@@ -1657,6 +1672,59 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
     return hr;
 }
 
+static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *data)
+{
+    struct wined3d_surface *dst_surface, *src_surface = NULL;
+    const struct wined3d_cs_blt_sub_resource *op = data;
+    struct wined3d_texture *dst_texture, *src_texture;
+    RECT src_rect, dst_rect;
+
+    dst_texture = texture_from_resource(op->dst_resource);
+    dst_surface = dst_texture->sub_resources[op->dst_sub_resource_idx].u.surface;
+    if (op->src_resource)
+    {
+        src_texture = texture_from_resource(op->src_resource);
+        src_surface = src_texture->sub_resources[op->src_sub_resource_idx].u.surface;
+    }
+    SetRect(&dst_rect, op->dst_box.left, op->dst_box.top, op->dst_box.right, op->dst_box.bottom);
+    SetRect(&src_rect, op->src_box.left, op->src_box.top, op->src_box.right, op->src_box.bottom);
+
+    if (FAILED(wined3d_surface_blt(dst_surface, &dst_rect, src_surface,
+            &src_rect, op->flags, &op->fx, op->filter)))
+        FIXME("Blit failed.\n");
+
+    if (op->src_resource)
+        wined3d_resource_release(op->src_resource);
+    wined3d_resource_release(op->dst_resource);
+}
+
+void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
+        unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
+        unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
+        const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
+{
+    struct wined3d_cs_blt_sub_resource *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE;
+    op->dst_resource = dst_resource;
+    op->dst_sub_resource_idx = dst_sub_resource_idx;
+    op->dst_box = *dst_box;
+    op->src_resource = src_resource;
+    op->src_sub_resource_idx = src_sub_resource_idx;
+    op->src_box = *src_box;
+    op->flags = flags;
+    if (fx)
+        op->fx = *fx;
+    op->filter = filter;
+
+    wined3d_resource_acquire(dst_resource);
+    if (src_resource)
+        wined3d_resource_acquire(src_resource);
+
+    cs->ops->submit(cs);
+}
+
 static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_update_sub_resource *op = data;
@@ -1775,6 +1843,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_UNLOAD_RESOURCE            */ wined3d_cs_exec_unload_resource,
     /* WINED3D_CS_OP_MAP                        */ wined3d_cs_exec_map,
     /* WINED3D_CS_OP_UNMAP                      */ wined3d_cs_exec_unmap,
+    /* WINED3D_CS_OP_BLT_SUB_RESOURCE           */ wined3d_cs_exec_blt_sub_resource,
     /* WINED3D_CS_OP_UPDATE_SUB_RESOURCE        */ wined3d_cs_exec_update_sub_resource,
 };
 
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4dea254..2688735 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2629,7 +2629,6 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
 {
     struct wined3d_box src_box = {src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1};
     struct wined3d_box dst_box = {dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, 0, 1};
-    struct wined3d_texture_sub_resource *dst_resource, *src_resource = NULL;
     unsigned int dst_format_flags, src_format_flags = 0;
     HRESULT hr;
 
@@ -2638,7 +2637,7 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
             dst_texture, dst_sub_resource_idx, wine_dbgstr_rect(dst_rect), src_texture,
             src_sub_resource_idx, wine_dbgstr_rect(src_rect), flags, fx, debug_d3dtexturefiltertype(filter));
 
-    if (!(dst_resource = wined3d_texture_get_sub_resource(dst_texture, dst_sub_resource_idx))
+    if (dst_sub_resource_idx >= dst_texture->level_count * dst_texture->layer_count
             || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
         return WINED3DERR_INVALIDCALL;
 
@@ -2649,7 +2648,7 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
 
     if (src_texture)
     {
-        if (!(src_resource = wined3d_texture_get_sub_resource(src_texture, src_sub_resource_idx))
+        if (src_sub_resource_idx >= src_texture->level_count * src_texture->layer_count
                 || src_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
             return WINED3DERR_INVALIDCALL;
 
@@ -2680,8 +2679,10 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
         return WINED3DERR_INVALIDCALL;
     }
 
-    return wined3d_surface_blt(dst_resource->u.surface, dst_rect,
-            src_resource ? src_resource->u.surface : NULL, src_rect, flags, fx, filter);
+    wined3d_cs_emit_blt_sub_resource(dst_texture->resource.device->cs, &dst_texture->resource, dst_sub_resource_idx,
+            &dst_box, src_texture ? &src_texture->resource : NULL, src_sub_resource_idx, &src_box, flags, fx, filter);
+
+    return WINED3D_OK;
 }
 
 HRESULT CDECL wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 48f2f36..e8c858e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3212,6 +3212,10 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HID
 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
 void wined3d_cs_destroy_object(struct wined3d_cs *cs,
         void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
+        unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
+        unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
+        const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
         DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
-- 
2.1.4




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