[PATCH 4/5] d3d9/tests: Skip test_vshader_input() if PS 3.0 isn't supported.

Matteo Bruni mbruni at codeweavers.com
Wed Mar 8 13:45:47 CST 2017


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
I don't know that any actual GPU / driver combination would trigger
this but nevertheless it should be the right thing to do.

 dlls/d3d9/tests/visual.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index c8cab8c..e012d1b 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -7828,6 +7828,12 @@ static void test_vshader_input(void)
         IDirect3DDevice9_Release(device);
         goto done;
     }
+    if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0))
+    {
+        skip("No ps_3_0 support, skipping tests.\n");
+        IDirect3DDevice9_Release(device);
+        goto done;
+    }
 
     hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
     ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
-- 
2.10.2




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