[PATCH 8/8] wined3d: Use fixed function pipeline texture unit limit in tex_coordindex().

Józef Kucia jkucia at codeweavers.com
Thu Mar 9 03:03:10 CST 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/state.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 49ff9dc..12ba19d 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3322,12 +3322,12 @@ static void tex_coordindex(struct wined3d_context *context, const struct wined3d
         TRACE("No texture unit mapped to stage %d. Skipping texture coordinates.\n", stage);
         return;
     }
-
-    if (mapped_stage >= min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], MAX_FRAGMENT_SAMPLERS))
+    if (mapped_stage >= gl_info->limits.textures)
     {
-        WARN("stage %u not mapped to a valid texture unit (%u)\n", stage, mapped_stage);
+        WARN("Stage %u not mapped to a valid texture unit (%u).\n", stage, mapped_stage);
         return;
     }
+
     context_active_texture(context, gl_info, mapped_stage);
 
     /* Values 0-7 are indexes into the FVF tex coords - See comments in DrawPrimitive
-- 
2.10.2




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