[PATCH 1/5] wined3d: Get rid of "texture_stages" variable in draw_primitive_immediate_mode().

Józef Kucia jkucia at codeweavers.com
Mon Mar 13 05:57:18 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/drawprim.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 4cb19e1..19881ea 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -175,9 +175,9 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const
     const struct wined3d_gl_info *gl_info = context->gl_info;
     const struct wined3d_stream_info_element *element;
     const BYTE *tex_coords[WINED3DDP_MAXTEXCOORD];
-    unsigned int texture_unit, texture_stages;
     const struct wined3d_ffp_attrib_ops *ops;
     unsigned int untracked_material_count;
+    unsigned int texture_unit;
     unsigned int tex_mask = 0;
     BOOL specular_fog = FALSE;
     BOOL ps = use_ps(state);
@@ -281,8 +281,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const
         GL_EXTCALL(glSecondaryColor3fEXT)(0.0f, 0.0f, 0.0f);
     }
 
-    texture_stages = d3d_info->limits.ffp_blend_stages;
-    for (texture_idx = 0; texture_idx < texture_stages; ++texture_idx)
+    for (texture_idx = 0; texture_idx < d3d_info->limits.ffp_blend_stages; ++texture_idx)
     {
         if (!gl_info->supported[ARB_MULTITEXTURE] && texture_idx > 0)
         {
-- 
2.10.2




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