[PATCH 1/7] d3d9/tests: Ignore test_vshader_input() "no color attribute" test result on WARP.

Matteo Bruni mbruni at codeweavers.com
Mon Mar 13 18:09:52 CDT 2017


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
It seems to fail randomly with multiple colors.

 dlls/d3d9/tests/visual.c | 5 +----
 1 file changed, 1 insertion(+), 4 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index a615596..227b7c2 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -8093,11 +8093,8 @@ static void test_vshader_input(void)
         hr = IDirect3DDevice9_EndScene(device);
         ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
 
-        /* WARP ends up using the color attribute from the previous draw. Let's mark
-         * that behavior as broken. */
         color = getPixelColor(device, 160, 360);
-        ok(color_match(color, 0x00000000, 1)
-                || broken(color_match(color, 0x00ffff00, 1)),
+        ok(color_match(color, 0x00000000, 1) || broken(warp),
                 "Got unexpected color 0x%08x for no color attribute test.\n", color);
 
         IDirect3DDevice9_SetVertexShader(device, NULL);
-- 
2.10.2




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