[PATCH] wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range().
Józef Kucia
jkucia at codeweavers.com
Thu Mar 16 05:30:19 CDT 2017
Spotted by Matteo Bruni.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 3f9c012..d44e5fe 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -6001,7 +6001,7 @@ void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl
if (gl_limits->combined_samplers == gl_limits->graphics_samplers)
*base = 0;
else
- *base = gl_limits->graphics_samplers - 1;
+ *base = gl_limits->graphics_samplers;
*count = gl_limits->samplers[WINED3D_SHADER_TYPE_COMPUTE];
return;
}
--
2.10.2
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