[PATCH 4/5] wined3d: Only copy source/destination rectangles when needed in arbfp_blit_surface().
Henri Verbeet
hverbeet at codeweavers.com
Fri Mar 17 07:33:18 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 21 +++++++++++++--------
1 file changed, 13 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 60bfbe3..3f0388a 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7790,16 +7790,15 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info,
}
static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context,
- struct wined3d_surface *src_surface, const RECT *src_rect_in,
- struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
+ struct wined3d_surface *src_surface, const RECT *src_rect,
+ struct wined3d_surface *dst_surface, const RECT *dst_rect,
const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
{
unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
struct wined3d_texture *src_texture = src_surface->container;
struct wined3d_texture *dst_texture = dst_surface->container;
- RECT src_rect = *src_rect_in;
- RECT dst_rect = *dst_rect_in;
struct wined3d_color_key alpha_test_key;
+ RECT s, d;
/* Now load the surface */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
@@ -7815,8 +7814,10 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
* rectangle instead. */
surface_load_fb_texture(src_surface, FALSE, context);
- src_rect.top = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - src_rect.top;
- src_rect.bottom = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - src_rect.bottom;
+ s = *src_rect;
+ s.top = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - s.top;
+ s.bottom = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - s.bottom;
+ src_rect = &s;
}
else
wined3d_texture_load(src_texture, context, FALSE);
@@ -7824,7 +7825,11 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
context_apply_blit_state(context, device);
if (!wined3d_resource_is_offscreen(&dst_texture->resource))
- surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
+ {
+ d = *dst_rect;
+ surface_translate_drawable_coords(dst_surface, context->win_handle, &d);
+ dst_rect = &d;
+ }
if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST)
{
@@ -7837,7 +7842,7 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
arbfp_blit_set(device->blit_priv, context, src_surface, color_key);
/* Draw a textured quad */
- draw_textured_quad(src_surface, context, &src_rect, &dst_rect, filter);
+ draw_textured_quad(src_surface, context, src_rect, dst_rect, filter);
/* Leave the opengl state valid for blitting */
arbfp_blit_unset(context->gl_info);
--
2.1.4
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