[PATCH 5/5] wined3d: Check for GL_FRONT before GL_BACK in wined3d_texture_get_gl_buffer().

Henri Verbeet hverbeet at codeweavers.com
Mon Mar 20 17:34:15 CDT 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/texture.c | 13 +++++++------
 1 file changed, 7 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4351089..d4436d9 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -60,7 +60,13 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture)
         return GL_NONE;
     }
 
-    if (swapchain->back_buffers && swapchain->back_buffers[0] == texture)
+    if (texture == swapchain->front_buffer)
+    {
+        TRACE("Returning GL_FRONT.\n");
+        return GL_FRONT;
+    }
+
+    if (texture == swapchain->back_buffers[0])
     {
         if (swapchain->render_to_fbo)
         {
@@ -70,11 +76,6 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture)
         TRACE("Returning GL_BACK.\n");
         return GL_BACK;
     }
-    else if (texture == swapchain->front_buffer)
-    {
-        TRACE("Returning GL_FRONT.\n");
-        return GL_FRONT;
-    }
 
     FIXME("Higher back buffer, returning GL_BACK.\n");
     return GL_BACK;
-- 
2.1.4




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