[PATCH 2/5] d3d11: Avoid spurious FIXME messages about unhandled DXBC chunks.
Józef Kucia
jkucia at codeweavers.com
Wed Mar 22 03:40:54 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/inputlayout.c | 11 +++--------
1 file changed, 3 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c
index 7604f05..620e663 100644
--- a/dlls/d3d11/inputlayout.c
+++ b/dlls/d3d11/inputlayout.c
@@ -28,15 +28,10 @@ static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *
{
struct wined3d_shader_signature *is = ctx;
- switch(tag)
- {
- case TAG_ISGN:
- return shader_parse_signature(data, data_size, is);
+ if (tag != TAG_ISGN)
+ return S_OK;
- default:
- FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
- return S_OK;
- }
+ return shader_parse_signature(data, data_size, is);
}
static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC *element_descs,
--
2.10.2
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