[PATCH 1/5] wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer().
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 22 17:11:25 CDT 2017
This should no longer be needed.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 5 -----
1 file changed, 5 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index d4436d9..349f98b 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -68,11 +68,6 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture)
if (texture == swapchain->back_buffers[0])
{
- if (swapchain->render_to_fbo)
- {
- TRACE("Returning GL_COLOR_ATTACHMENT0.\n");
- return GL_COLOR_ATTACHMENT0;
- }
TRACE("Returning GL_BACK.\n");
return GL_BACK;
}
--
2.1.4
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