[PATCH 3/5] wined3d: Properly handle back-buffers in context_get_rt_size().

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 22 17:11:27 CDT 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index c1803a4..426d697 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2142,7 +2142,7 @@ static void context_get_rt_size(const struct wined3d_context *context, SIZE *siz
     const struct wined3d_texture *rt = context->current_rt.texture;
     unsigned int level;
 
-    if (rt->swapchain && rt->swapchain->front_buffer == rt)
+    if (rt->swapchain)
     {
         RECT window_size;
 
-- 
2.1.4




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