[PATCH 5/5] include: Fix render state maximum version comments.

Matteo Bruni mbruni at codeweavers.com
Wed Mar 22 17:17:55 CDT 2017


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
Actually I'm not sure what those comments meant in origin. Anyway, with
this patch they should indicate the maximum d3d version supporting the
relevant render state (no comment means d3d9, obviously).

 include/wine/wined3d.h | 46 +++++++++++++++++++++++-----------------------
 1 file changed, 23 insertions(+), 23 deletions(-)

diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index dfad9dd..b29f39c 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -254,17 +254,17 @@ enum wined3d_format_id
 
 enum wined3d_render_state
 {
-    WINED3D_RS_ANTIALIAS                    = 2, /* d3d7 */
-    WINED3D_RS_TEXTUREPERSPECTIVE           = 4, /* d3d7 */
-    WINED3D_RS_WRAPU                        = 5, /* d3d7 */
-    WINED3D_RS_WRAPV                        = 6, /* d3d7 */
+    WINED3D_RS_ANTIALIAS                    = 2, /* <= d3d7 */
+    WINED3D_RS_TEXTUREPERSPECTIVE           = 4, /* <= d3d7 */
+    WINED3D_RS_WRAPU                        = 5, /* <= d3d6 */
+    WINED3D_RS_WRAPV                        = 6, /* <= d3d6 */
     WINED3D_RS_ZENABLE                      = 7,
     WINED3D_RS_FILLMODE                     = 8,
     WINED3D_RS_SHADEMODE                    = 9,
-    WINED3D_RS_LINEPATTERN                  = 10, /* d3d7, d3d8 */
-    WINED3D_RS_MONOENABLE                   = 11, /* d3d7 */
-    WINED3D_RS_ROP2                         = 12, /* d3d7 */
-    WINED3D_RS_PLANEMASK                    = 13, /* d3d7 */
+    WINED3D_RS_LINEPATTERN                  = 10, /* <= d3d8 */
+    WINED3D_RS_MONOENABLE                   = 11, /* <= d3d6 */
+    WINED3D_RS_ROP2                         = 12, /* <= d3d6 */
+    WINED3D_RS_PLANEMASK                    = 13, /* <= d3d6 */
     WINED3D_RS_ZWRITEENABLE                 = 14,
     WINED3D_RS_ALPHATESTENABLE              = 15,
     WINED3D_RS_LASTPIXEL                    = 16,
@@ -278,25 +278,25 @@ enum wined3d_render_state
     WINED3D_RS_ALPHABLENDENABLE             = 27,
     WINED3D_RS_FOGENABLE                    = 28,
     WINED3D_RS_SPECULARENABLE               = 29,
-    WINED3D_RS_ZVISIBLE                     = 30, /* d3d7, d3d8 */
-    WINED3D_RS_SUBPIXEL                     = 31, /* d3d7 */
-    WINED3D_RS_SUBPIXELX                    = 32, /* d3d7 */
-    WINED3D_RS_STIPPLEDALPHA                = 33, /* d3d7 */
+    WINED3D_RS_ZVISIBLE                     = 30, /* <= d3d8 */
+    WINED3D_RS_SUBPIXEL                     = 31, /* <= d3d6 */
+    WINED3D_RS_SUBPIXELX                    = 32, /* <= d3d6 */
+    WINED3D_RS_STIPPLEDALPHA                = 33, /* <= d3d7 */
     WINED3D_RS_FOGCOLOR                     = 34,
     WINED3D_RS_FOGTABLEMODE                 = 35,
     WINED3D_RS_FOGSTART                     = 36,
     WINED3D_RS_FOGEND                       = 37,
     WINED3D_RS_FOGDENSITY                   = 38,
-    WINED3D_RS_STIPPLEENABLE                = 39, /* d3d7 */
+    WINED3D_RS_STIPPLEENABLE                = 39, /* <= d3d6 */
     /* d3d5+ */
-    WINED3D_RS_EDGEANTIALIAS                = 40, /* d3d7, d3d8 */
-    WINED3D_RS_COLORKEYENABLE               = 41, /* d3d7 */
-    WINED3D_RS_MIPMAPLODBIAS                = 46, /* d3d7 */
+    WINED3D_RS_EDGEANTIALIAS                = 40, /* <= d3d8 */
+    WINED3D_RS_COLORKEYENABLE               = 41, /* <= d3d7 */
+    WINED3D_RS_MIPMAPLODBIAS                = 46, /* <= d3d6 */
     WINED3D_RS_RANGEFOGENABLE               = 48,
-    WINED3D_RS_ANISOTROPY                   = 49, /* d3d7 */
+    WINED3D_RS_ANISOTROPY                   = 49, /* <= d3d6 */
     /* d3d6+ */
-    WINED3D_RS_FLUSHBATCH                   = 50, /* d3d7 */
-    WINED3D_RS_TRANSLUCENTSORTINDEPENDENT   = 51, /* d3d7 */
+    WINED3D_RS_FLUSHBATCH                   = 50, /* <= d3d6 */
+    WINED3D_RS_TRANSLUCENTSORTINDEPENDENT   = 51, /* <= d3d6 */
     WINED3D_RS_STENCILENABLE                = 52,
     WINED3D_RS_STENCILFAIL                  = 53,
     WINED3D_RS_STENCILZFAIL                 = 54,
@@ -317,13 +317,13 @@ enum wined3d_render_state
     /* d3d7+ */
     WINED3D_RS_CLIPPING                     = 136,
     WINED3D_RS_LIGHTING                     = 137,
-    WINED3D_RS_EXTENTS                      = 138, /* d3d7 */
+    WINED3D_RS_EXTENTS                      = 138, /* <= d3d7 */
     WINED3D_RS_AMBIENT                      = 139,
     WINED3D_RS_FOGVERTEXMODE                = 140,
     WINED3D_RS_COLORVERTEX                  = 141,
     WINED3D_RS_LOCALVIEWER                  = 142,
     WINED3D_RS_NORMALIZENORMALS             = 143,
-    WINED3D_RS_COLORKEYBLENDENABLE          = 144, /* d3d7 */
+    WINED3D_RS_COLORKEYBLENDENABLE          = 144, /* <= d3d7 */
     WINED3D_RS_DIFFUSEMATERIALSOURCE        = 145,
     WINED3D_RS_SPECULARMATERIALSOURCE       = 146,
     WINED3D_RS_AMBIENTMATERIALSOURCE        = 147,
@@ -331,7 +331,7 @@ enum wined3d_render_state
     WINED3D_RS_VERTEXBLEND                  = 151,
     WINED3D_RS_CLIPPLANEENABLE              = 152,
     /* d3d8+ */
-    WINED3D_RS_SOFTWAREVERTEXPROCESSING     = 153, /* d3d8 */
+    WINED3D_RS_SOFTWAREVERTEXPROCESSING     = 153, /* <= d3d8 */
     WINED3D_RS_POINTSIZE                    = 154,
     WINED3D_RS_POINTSIZE_MIN                = 155,
     WINED3D_RS_POINTSPRITEENABLE            = 156,
@@ -342,7 +342,7 @@ enum wined3d_render_state
     WINED3D_RS_MULTISAMPLEANTIALIAS         = 161,
     WINED3D_RS_MULTISAMPLEMASK              = 162,
     WINED3D_RS_PATCHEDGESTYLE               = 163,
-    WINED3D_RS_PATCHSEGMENTS                = 164, /* d3d8 */
+    WINED3D_RS_PATCHSEGMENTS                = 164, /* <= d3d8 */
     WINED3D_RS_DEBUGMONITORTOKEN            = 165,
     WINED3D_RS_POINTSIZE_MAX                = 166,
     WINED3D_RS_INDEXEDVERTEXBLENDENABLE     = 167,
-- 
2.10.2




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