[PATCH 3/8] wined3d: Handle stream output buffer bind flag.

Józef Kucia jkucia at codeweavers.com
Thu Mar 23 06:15:46 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/buffer.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index c584147..3c6bc61 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1360,6 +1360,9 @@ static GLenum buffer_type_hint_from_bind_flags(const struct wined3d_gl_info *gl_
     if (bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
         return GL_UNIFORM_BUFFER;
 
+    if (bind_flags & WINED3D_BIND_STREAM_OUTPUT)
+        return GL_TRANSFORM_FEEDBACK_BUFFER;
+
     if (bind_flags & ~(WINED3D_BIND_VERTEX_BUFFER | WINED3D_BIND_INDEX_BUFFER))
         FIXME("Unhandled bind flags %#x.\n", bind_flags);
 
-- 
2.10.2




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