[PATCH 3/7] wined3d: Allow creating shader resource views for cube map and rectangle textures.
Józef Kucia
jkucia at codeweavers.com
Fri Mar 24 11:14:44 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/view.c | 16 +++++++++-------
1 file changed, 9 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index f6fbdc3..54d87b2 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -44,13 +44,15 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
}
view_types[] =
{
- {GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
- {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
- {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
- {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
- {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
- {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
- {GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
+ {GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP},
+ {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
+ {GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
+ {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
+ {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
+ {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
+ {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
+ {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
+ {GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
};
unsigned int i;
--
2.10.2
More information about the wine-patches
mailing list