[PATCH 4/6] d3d11: Replace another magic number with D3D10_SO_BUFFER_SLOT_COUNT.

Józef Kucia jkucia at codeweavers.com
Wed Mar 29 08:11:09 CDT 2017


I missed this occurrence in a1ef2347b16e17f4a3ac8a1fcf1e5a5de4844e43.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 6d230ee..5ae305d 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3738,7 +3738,7 @@ static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
                 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
     }
 
-    for (i = count; i < 4; ++i)
+    for (i = count; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
     {
         wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
     }
-- 
2.10.2




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