[PATCH 4/5] wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit().

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 29 16:17:30 CDT 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c         | 85 +++++-------------------------------------
 dlls/wined3d/texture.c         | 26 ++++++-------
 dlls/wined3d/utils.c           | 59 -----------------------------
 dlls/wined3d/wined3d_private.h |  2 -
 include/wine/wined3d.h         |  4 +-
 5 files changed, 21 insertions(+), 155 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 1a6fb15..6c6f26f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -543,41 +543,6 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
     return TRUE;
 }
 
-static HRESULT wined3d_surface_depth_fill(struct wined3d_surface *surface, const RECT *rect, float depth)
-{
-    struct wined3d_resource *resource = &surface->container->resource;
-    struct wined3d_device *device = resource->device;
-    const struct wined3d_blitter_ops *blitter;
-    struct wined3d_rendertarget_view *view;
-    struct wined3d_view_desc view_desc;
-    HRESULT hr;
-
-    if (!(blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info,
-            WINED3D_BLIT_OP_DEPTH_FILL, NULL, 0, 0, NULL, rect, resource->usage, resource->pool, resource->format)))
-    {
-        FIXME("No blitter is capable of performing the requested depth fill operation.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    view_desc.format_id = resource->format->id;
-    view_desc.flags = 0;
-    view_desc.u.texture.level_idx = surface->texture_level;
-    view_desc.u.texture.level_count = 1;
-    view_desc.u.texture.layer_idx = surface->texture_layer;
-    view_desc.u.texture.layer_count = 1;
-    if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc,
-            resource, NULL, &wined3d_null_parent_ops, &view)))
-    {
-        ERR("Failed to create rendertarget view, hr %#x.\n", hr);
-        return hr;
-    }
-
-    hr = blitter->depth_fill(device, view, rect, WINED3DCLEAR_ZBUFFER, depth, 0);
-    wined3d_rendertarget_view_decref(view);
-
-    return hr;
-}
-
 static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect,
         struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect)
 {
@@ -3423,11 +3388,11 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
     struct wined3d_box dst_box = {dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, 0, 1};
     struct wined3d_box src_box = {src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1};
     unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
+    unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
     struct wined3d_texture *dst_texture = dst_surface->container;
+    struct wined3d_texture *src_texture = src_surface->container;
     struct wined3d_device *device = dst_texture->resource.device;
     struct wined3d_swapchain *src_swapchain, *dst_swapchain;
-    struct wined3d_texture *src_texture = NULL;
-    unsigned int src_sub_resource_idx = 0;
     DWORD src_ds_flags, dst_ds_flags;
     BOOL scale, convert;
 
@@ -3435,7 +3400,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
             | WINED3D_BLT_SRC_CKEY
             | WINED3D_BLT_SRC_CKEY_OVERRIDE
             | WINED3D_BLT_WAIT
-            | WINED3D_BLT_DEPTH_FILL
             | WINED3D_BLT_DO_NOT_WAIT
             | WINED3D_BLT_ALPHA_TEST;
 
@@ -3447,7 +3411,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
     if (fx)
     {
         TRACE("fx %#x.\n", fx->fx);
-        TRACE("fill_color 0x%08x.\n", fx->fill_color);
         TRACE("dst_color_key {0x%08x, 0x%08x}.\n",
                 fx->dst_color_key.color_space_low_value,
                 fx->dst_color_key.color_space_high_value);
@@ -3456,12 +3419,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
                 fx->src_color_key.color_space_high_value);
     }
 
-    if (src_surface)
-    {
-        src_texture = src_surface->container;
-        src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
-    }
-
     if (!fx || !(fx->fx))
         flags &= ~WINED3D_BLT_FX;
 
@@ -3509,11 +3466,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
         goto fallback;
     }
 
-    if (src_texture)
-        src_swapchain = src_texture->swapchain;
-    else
-        src_swapchain = NULL;
-
+    src_swapchain = src_texture->swapchain;
     dst_swapchain = dst_texture->swapchain;
 
     /* This isn't strictly needed. FBO blits for example could deal with
@@ -3527,38 +3480,20 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
         goto fallback;
     }
 
-    scale = src_texture
-            && (src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
-            || src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top);
-    convert = src_texture && src_texture->resource.format->id != dst_texture->resource.format->id;
+    scale = src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
+            || src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top;
+    convert = src_texture->resource.format->id != dst_texture->resource.format->id;
 
     dst_ds_flags = dst_texture->resource.format_flags
             & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
-    if (src_texture)
-        src_ds_flags = src_texture->resource.format_flags
-                & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
-    else
-        src_ds_flags = 0;
+    src_ds_flags = src_texture->resource.format_flags
+            & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
 
     if (src_ds_flags || dst_ds_flags)
     {
-        if (flags & WINED3D_BLT_DEPTH_FILL)
-        {
-            struct wined3d_color color;
-
-            TRACE("Depth fill.\n");
-
-            if (!wined3d_format_convert_color_to_float(dst_texture->resource.format, NULL, fx->fill_color, &color))
-                return WINED3DERR_INVALIDCALL;
-
-            if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, color.r)))
-                return WINED3D_OK;
-        }
-        else if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_texture->resource.draw_binding,
+        if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_texture->resource.draw_binding,
                 src_rect, dst_surface, dst_texture->resource.draw_binding, dst_rect)))
-        {
             return WINED3D_OK;
-        }
     }
     else
     {
@@ -3695,8 +3630,6 @@ fallback:
         return WINED3D_OK;
 
 cpu:
-    if (flags & WINED3D_BLT_DEPTH_FILL)
-        return surface_cpu_blt_colour_fill(dst_texture, dst_sub_resource_idx, &dst_box, fx->fill_color);
     return surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box,
             src_texture, src_sub_resource_idx, &src_box, flags, fx, filter);
 }
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 2c2109d..6997378 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2751,40 +2751,36 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
             || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
         return WINED3DERR_INVALIDCALL;
 
+    if (src_sub_resource_idx >= src_texture->level_count * src_texture->layer_count
+            || src_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
+        return WINED3DERR_INVALIDCALL;
+
     dst_format_flags = dst_texture->resource.format_flags;
     if (FAILED(hr = wined3d_texture_check_box_dimensions(dst_texture,
             dst_sub_resource_idx % dst_texture->level_count, &dst_box)))
         return hr;
 
-    if (src_texture)
-    {
-        if (src_sub_resource_idx >= src_texture->level_count * src_texture->layer_count
-                || src_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
-            return WINED3DERR_INVALIDCALL;
-
-        src_format_flags = src_texture->resource.format_flags;
-        if (FAILED(hr = wined3d_texture_check_box_dimensions(src_texture,
-                src_sub_resource_idx % src_texture->level_count, &src_box)))
-            return hr;
-    }
+    src_format_flags = src_texture->resource.format_flags;
+    if (FAILED(hr = wined3d_texture_check_box_dimensions(src_texture,
+            src_sub_resource_idx % src_texture->level_count, &src_box)))
+        return hr;
 
     if (dst_texture->sub_resources[dst_sub_resource_idx].map_count
-            || (src_texture && src_texture->sub_resources[src_sub_resource_idx].map_count))
+            || src_texture->sub_resources[src_sub_resource_idx].map_count)
     {
         WARN("Sub-resource is busy, returning WINEDDERR_SURFACEBUSY.\n");
         return WINEDDERR_SURFACEBUSY;
     }
 
     if ((src_format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
-            != (dst_format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
-            && !(flags & WINED3D_BLT_DEPTH_FILL))
+            != (dst_format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
     {
         WARN("Rejecting depth/stencil blit between incompatible formats.\n");
         return WINED3DERR_INVALIDCALL;
     }
 
     wined3d_cs_emit_blt_sub_resource(dst_texture->resource.device->cs, &dst_texture->resource, dst_sub_resource_idx,
-            &dst_box, src_texture ? &src_texture->resource : NULL, src_sub_resource_idx, &src_box, flags, fx, filter);
+            &dst_box, &src_texture->resource, src_sub_resource_idx, &src_box, flags, fx, filter);
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 87afcab..c663dee 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -5042,65 +5042,6 @@ static float color_to_float(DWORD color, DWORD size, DWORD offset)
     return (float)color / (float)mask;
 }
 
-BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format,
-        const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color)
-{
-    switch (format->id)
-    {
-        case WINED3DFMT_B8G8R8_UNORM:
-        case WINED3DFMT_B8G8R8A8_UNORM:
-        case WINED3DFMT_B8G8R8X8_UNORM:
-        case WINED3DFMT_B5G6R5_UNORM:
-        case WINED3DFMT_B5G5R5X1_UNORM:
-        case WINED3DFMT_B5G5R5A1_UNORM:
-        case WINED3DFMT_B4G4R4A4_UNORM:
-        case WINED3DFMT_B2G3R3_UNORM:
-        case WINED3DFMT_R8_UNORM:
-        case WINED3DFMT_A8_UNORM:
-        case WINED3DFMT_B2G3R3A8_UNORM:
-        case WINED3DFMT_B4G4R4X4_UNORM:
-        case WINED3DFMT_R10G10B10A2_UNORM:
-        case WINED3DFMT_R10G10B10A2_SNORM:
-        case WINED3DFMT_R8G8B8A8_UNORM:
-        case WINED3DFMT_R8G8B8X8_UNORM:
-        case WINED3DFMT_R16G16_UNORM:
-        case WINED3DFMT_B10G10R10A2_UNORM:
-            float_color->r = color_to_float(color, format->red_size, format->red_offset);
-            float_color->g = color_to_float(color, format->green_size, format->green_offset);
-            float_color->b = color_to_float(color, format->blue_size, format->blue_offset);
-            float_color->a = color_to_float(color, format->alpha_size, format->alpha_offset);
-            return TRUE;
-
-        case WINED3DFMT_P8_UINT:
-            if (palette)
-            {
-                float_color->r = palette->colors[color].rgbRed / 255.0f;
-                float_color->g = palette->colors[color].rgbGreen / 255.0f;
-                float_color->b = palette->colors[color].rgbBlue / 255.0f;
-            }
-            else
-            {
-                float_color->r = 0.0f;
-                float_color->g = 0.0f;
-                float_color->b = 0.0f;
-            }
-            float_color->a = color / 255.0f;
-            return TRUE;
-
-        case WINED3DFMT_S1_UINT_D15_UNORM:
-        case WINED3DFMT_D16_UNORM:
-        case WINED3DFMT_D24_UNORM_S8_UINT:
-        case WINED3DFMT_X8D24_UNORM:
-        case WINED3DFMT_D32_UNORM:
-            float_color->r = color_to_float(color, format->depth_size, 0);
-            return TRUE;
-
-        default:
-            ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format->id));
-            return FALSE;
-    }
-}
-
 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
         const struct wined3d_color_key *key, struct wined3d_color *float_colors)
 {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e2db193..4bd38f6 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3908,8 +3908,6 @@ UINT wined3d_format_calculate_size(const struct wined3d_format *format,
         UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
         const struct wined3d_color *color) DECLSPEC_HIDDEN;
-BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format,
-        const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color) DECLSPEC_HIDDEN;
 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
         const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 5be8606..4e2c800 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1315,10 +1315,9 @@ enum wined3d_shader_byte_code_format
 #define WINED3D_BLT_SRC_CKEY                                    0x00008000
 #define WINED3D_BLT_SRC_CKEY_OVERRIDE                           0x00010000
 #define WINED3D_BLT_WAIT                                        0x01000000
-#define WINED3D_BLT_DEPTH_FILL                                  0x02000000
 #define WINED3D_BLT_DO_NOT_WAIT                                 0x08000000
 #define WINED3D_BLT_ALPHA_TEST                                  0x80000000
-#define WINED3D_BLT_MASK                                        0x0b01ea00
+#define WINED3D_BLT_MASK                                        0x0901ea00
 
 /* dwFlags for GetBltStatus */
 #define WINEDDGBS_CANBLT                                        0x00000001
@@ -1912,7 +1911,6 @@ struct wined3d_color_key
 struct wined3d_blt_fx
 {
     DWORD fx;
-    DWORD fill_color;
     struct wined3d_color_key dst_color_key;
     struct wined3d_color_key src_color_key;
 };
-- 
2.1.4




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