[PATCH 1/5] wined3d: Get rid of the unused "priv" parameter to gen_p8_shader().

Henri Verbeet hverbeet at codeweavers.com
Thu Mar 30 16:15:28 CDT 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 90e0a66..8808de5 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7308,8 +7308,7 @@ static BOOL gen_nv12_read(struct wined3d_string_buffer *buffer, const struct arb
 }
 
 /* Context activation is done by the caller. */
-static GLuint gen_p8_shader(struct arbfp_blit_priv *priv,
-        const struct wined3d_gl_info *gl_info, const struct arbfp_blit_type *type)
+static GLuint gen_p8_shader(const struct wined3d_gl_info *gl_info, const struct arbfp_blit_type *type)
 {
     GLuint shader;
     struct wined3d_string_buffer buffer;
@@ -7647,7 +7646,7 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
                 break;
 
             case COMPLEX_FIXUP_P8:
-                shader = gen_p8_shader(priv, gl_info, &type);
+                shader = gen_p8_shader(gl_info, &type);
                 break;
 
             case COMPLEX_FIXUP_YUY2:
-- 
2.1.4




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