[PATCH v2 1/2] ddraw/tests: Port test_texturemapblend() to ddraw4.c as well.

Henri Verbeet hverbeet at codeweavers.com
Tue May 2 08:31:03 CDT 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 133437.

v2: Get rid of a stray IDirectDraw4_Release() call.
---
 dlls/ddraw/tests/ddraw4.c | 348 ++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 348 insertions(+)

diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 948a1a5..763151a 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -9023,6 +9023,353 @@ static void test_surface_desc_lock(void)
     DestroyWindow(window);
 }
 
+static void test_texturemapblend(void)
+{
+    static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+    static RECT rect = {0, 0, 64, 128};
+    IDirectDrawSurface4 *surface, *rt;
+    IDirect3DViewport3 *viewport;
+    DDSURFACEDESC2 surface_desc;
+    IDirect3DTexture2 *texture;
+    IDirect3DDevice3 *device;
+    IDirectDraw4 *ddraw;
+    IDirect3D3 *d3d;
+    DDCOLORKEY ckey;
+    D3DCOLOR color;
+    ULONG refcount;
+    HWND window;
+    DDBLTFX fx;
+    HRESULT hr;
+
+    static struct
+    {
+        struct vec4 position;
+        D3DCOLOR diffuse;
+        struct vec2 texcoord;
+    }
+    test1_quads[] =
+    {
+        {{  0.0f,   0.0f, 0.0f, 1.0f}, 0xffffffff, {0.0f, 0.0f}},
+        {{  0.0f, 240.0f, 0.0f, 1.0f}, 0xffffffff, {0.0f, 1.0f}},
+        {{640.0f,   0.0f, 0.0f, 1.0f}, 0xffffffff, {1.0f, 0.0f}},
+        {{640.0f, 240.0f, 0.0f, 1.0f}, 0xffffffff, {1.0f, 1.0f}},
+        {{  0.0f, 240.0f, 0.0f, 1.0f}, 0x80ffffff, {0.0f, 0.0f}},
+        {{  0.0f, 480.0f, 0.0f, 1.0f}, 0x80ffffff, {0.0f, 1.0f}},
+        {{640.0f, 240.0f, 0.0f, 1.0f}, 0x80ffffff, {1.0f, 0.0f}},
+        {{640.0f, 480.0f, 0.0f, 1.0f}, 0x80ffffff, {1.0f, 1.0f}},
+    },
+    test2_quads[] =
+    {
+        {{  0.0f,   0.0f, 0.0f, 1.0f}, 0x00ff0080, {0.0f, 0.0f}},
+        {{  0.0f, 240.0f, 0.0f, 1.0f}, 0x00ff0080, {0.0f, 1.0f}},
+        {{640.0f,   0.0f, 0.0f, 1.0f}, 0x00ff0080, {1.0f, 0.0f}},
+        {{640.0f, 240.0f, 0.0f, 1.0f}, 0x00ff0080, {1.0f, 1.0f}},
+        {{  0.0f, 240.0f, 0.0f, 1.0f}, 0x008000ff, {0.0f, 0.0f}},
+        {{  0.0f, 480.0f, 0.0f, 1.0f}, 0x008000ff, {0.0f, 1.0f}},
+        {{640.0f, 240.0f, 0.0f, 1.0f}, 0x008000ff, {1.0f, 0.0f}},
+        {{640.0f, 480.0f, 0.0f, 1.0f}, 0x008000ff, {1.0f, 1.0f}},
+    };
+
+    window = create_window();
+    if (!(device = create_device(window, DDSCL_NORMAL)))
+    {
+        skip("Failed to create a 3D device, skipping test.\n");
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
+    ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+    hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
+    ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+    viewport = create_viewport(device, 0, 0, 640, 480);
+    hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
+    ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
+
+    /* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture
+     * alpha channel.
+     *
+     * The vertex alpha is completely ignored in this case, so case 1 and 2
+     * combined are not a D3DTOP_MODULATE with texture alpha = 0xff in case 2
+     * (no alpha in texture). */
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+    surface_desc.dwHeight = 128;
+    surface_desc.dwWidth = 128;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+    U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
+    U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
+    U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
+    U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+    U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+    U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
+    U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
+    hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+    hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+    ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetTexture(device, 0, texture);
+    ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+    hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+    memset(&fx, 0, sizeof(fx));
+    fx.dwSize = sizeof(fx);
+    U5(fx).dwFillColor = 0xff0000ff;
+    hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+    ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+    U5(fx).dwFillColor = 0x800000ff;
+    hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+    ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+
+    /* Note that the ddraw1 version of this test runs tests 1-3 with
+     * D3DRENDERSTATE_COLORKEYENABLE enabled, whereas this version only runs
+     * test 4 with color keying on. Because no color key is set on the texture
+     * this should not result in different behavior. */
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice3_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+            D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+            D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+    color = get_surface_color(rt, 5, 5);
+    ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
+    color = get_surface_color(rt, 400, 5);
+    ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
+    color = get_surface_color(rt, 5, 245);
+    ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
+    color = get_surface_color(rt, 400, 245);
+    ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
+    ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+    IDirect3DTexture2_Release(texture);
+    refcount = IDirectDrawSurface4_Release(surface);
+    ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
+
+    /* Test alpha with texture that has no alpha channel - alpha should be
+     * taken from diffuse vertex color. */
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+    surface_desc.dwHeight = 128;
+    surface_desc.dwWidth = 128;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+    U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
+    U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
+    U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
+    U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+    U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+    U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
+
+    hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+    hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+    ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetTexture(device, 0, texture);
+    ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+    hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+    U5(fx).dwFillColor = 0xff0000ff;
+    hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+    ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+    U5(fx).dwFillColor = 0x800000ff;
+    hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+    ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice3_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+            D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+            D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+    color = get_surface_color(rt, 5, 5);
+    ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
+    color = get_surface_color(rt, 400, 5);
+    ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
+    color = get_surface_color(rt, 5, 245);
+    ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
+    color = get_surface_color(rt, 400, 245);
+    ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
+    ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+    IDirect3DTexture2_Release(texture);
+    refcount = IDirectDrawSurface4_Release(surface);
+    ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
+
+    /* Test RGB - should multiply color components from diffuse vertex color
+     * and texture. */
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+    surface_desc.dwHeight = 128;
+    surface_desc.dwWidth = 128;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+    U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
+    U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
+    U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
+    U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+    U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+    U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
+    U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
+    hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+    hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+    ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetTexture(device, 0, texture);
+    ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+    hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+    U5(fx).dwFillColor = 0x00ffffff;
+    hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+    ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+    U5(fx).dwFillColor = 0x00ffff80;
+    hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+    ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice3_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+            D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test2_quads[0], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+            D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test2_quads[4], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+    color = get_surface_color(rt, 5, 5);
+    ok(compare_color(color, 0x00ff0040, 2), "Got unexpected color 0x%08x.\n", color);
+    color = get_surface_color(rt, 400, 5);
+    ok(compare_color(color, 0x00ff0080, 2), "Got unexpected color 0x%08x.\n", color);
+    color = get_surface_color(rt, 5, 245);
+    ok(compare_color(color, 0x00800080, 2), "Got unexpected color 0x%08x.\n", color);
+    color = get_surface_color(rt, 400, 245);
+    ok(compare_color(color, 0x008000ff, 2), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
+    ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+    IDirect3DTexture2_Release(texture);
+    refcount = IDirectDrawSurface4_Release(surface);
+    ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
+
+    /* Test alpha again, now with color keyed texture (colorkey emulation in
+     * wine can interfere). */
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+    surface_desc.dwHeight = 128;
+    surface_desc.dwWidth = 128;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+    U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
+    U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
+    U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 16;
+    U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xf800;
+    U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x07e0;
+    U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x001f;
+
+    hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+    hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+    ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetTexture(device, 0, texture);
+    ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+    hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+    U5(fx).dwFillColor = 0xf800;
+    hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+    ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+    U5(fx).dwFillColor = 0x001f;
+    hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+    ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+
+    ckey.dwColorSpaceLowValue = 0x001f;
+    ckey.dwColorSpaceHighValue = 0x001f;
+    hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
+    ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice3_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+            D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+            D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+    color = get_surface_color(rt, 5, 5);
+    ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
+    color = get_surface_color(rt, 400, 5);
+    ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color);
+    color = get_surface_color(rt, 5, 245);
+    ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
+    color = get_surface_color(rt, 400, 245);
+    ok(compare_color(color, 0x00800000, 2), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
+    ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+    IDirect3DTexture2_Release(texture);
+    refcount = IDirectDrawSurface4_Release(surface);
+    ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
+
+    destroy_viewport(device, viewport);
+    IDirectDrawSurface4_Release(rt);
+    IDirect3DDevice3_Release(device);
+    IDirect3D3_Release(d3d);
+    refcount = IDirectDraw4_Release(ddraw);
+    ok(!refcount, "Ddraw object not properly released, refcount %u.\n", refcount);
+    DestroyWindow(window);
+}
+
 static void test_signed_formats(void)
 {
     HRESULT hr;
@@ -13673,6 +14020,7 @@ START_TEST(ddraw4)
     test_vb_writeonly();
     test_lost_device();
     test_surface_desc_lock();
+    test_texturemapblend();
     test_signed_formats();
     test_color_fill();
     test_texcoordindex();
-- 
2.1.4




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