[PATCH v2 1/2] ddraw/tests: Port test_texturemapblend() to ddraw4.c as well.
Henri Verbeet
hverbeet at codeweavers.com
Tue May 2 08:31:03 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 133437.
v2: Get rid of a stray IDirectDraw4_Release() call.
---
dlls/ddraw/tests/ddraw4.c | 348 ++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 348 insertions(+)
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 948a1a5..763151a 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -9023,6 +9023,353 @@ static void test_surface_desc_lock(void)
DestroyWindow(window);
}
+static void test_texturemapblend(void)
+{
+ static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+ static RECT rect = {0, 0, 64, 128};
+ IDirectDrawSurface4 *surface, *rt;
+ IDirect3DViewport3 *viewport;
+ DDSURFACEDESC2 surface_desc;
+ IDirect3DTexture2 *texture;
+ IDirect3DDevice3 *device;
+ IDirectDraw4 *ddraw;
+ IDirect3D3 *d3d;
+ DDCOLORKEY ckey;
+ D3DCOLOR color;
+ ULONG refcount;
+ HWND window;
+ DDBLTFX fx;
+ HRESULT hr;
+
+ static struct
+ {
+ struct vec4 position;
+ D3DCOLOR diffuse;
+ struct vec2 texcoord;
+ }
+ test1_quads[] =
+ {
+ {{ 0.0f, 0.0f, 0.0f, 1.0f}, 0xffffffff, {0.0f, 0.0f}},
+ {{ 0.0f, 240.0f, 0.0f, 1.0f}, 0xffffffff, {0.0f, 1.0f}},
+ {{640.0f, 0.0f, 0.0f, 1.0f}, 0xffffffff, {1.0f, 0.0f}},
+ {{640.0f, 240.0f, 0.0f, 1.0f}, 0xffffffff, {1.0f, 1.0f}},
+ {{ 0.0f, 240.0f, 0.0f, 1.0f}, 0x80ffffff, {0.0f, 0.0f}},
+ {{ 0.0f, 480.0f, 0.0f, 1.0f}, 0x80ffffff, {0.0f, 1.0f}},
+ {{640.0f, 240.0f, 0.0f, 1.0f}, 0x80ffffff, {1.0f, 0.0f}},
+ {{640.0f, 480.0f, 0.0f, 1.0f}, 0x80ffffff, {1.0f, 1.0f}},
+ },
+ test2_quads[] =
+ {
+ {{ 0.0f, 0.0f, 0.0f, 1.0f}, 0x00ff0080, {0.0f, 0.0f}},
+ {{ 0.0f, 240.0f, 0.0f, 1.0f}, 0x00ff0080, {0.0f, 1.0f}},
+ {{640.0f, 0.0f, 0.0f, 1.0f}, 0x00ff0080, {1.0f, 0.0f}},
+ {{640.0f, 240.0f, 0.0f, 1.0f}, 0x00ff0080, {1.0f, 1.0f}},
+ {{ 0.0f, 240.0f, 0.0f, 1.0f}, 0x008000ff, {0.0f, 0.0f}},
+ {{ 0.0f, 480.0f, 0.0f, 1.0f}, 0x008000ff, {0.0f, 1.0f}},
+ {{640.0f, 240.0f, 0.0f, 1.0f}, 0x008000ff, {1.0f, 0.0f}},
+ {{640.0f, 480.0f, 0.0f, 1.0f}, 0x008000ff, {1.0f, 1.0f}},
+ };
+
+ window = create_window();
+ if (!(device = create_device(window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create a 3D device, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
+ ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+ hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
+ ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+ viewport = create_viewport(device, 0, 0, 640, 480);
+ hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
+
+ /* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture
+ * alpha channel.
+ *
+ * The vertex alpha is completely ignored in this case, so case 1 and 2
+ * combined are not a D3DTOP_MODULATE with texture alpha = 0xff in case 2
+ * (no alpha in texture). */
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+ surface_desc.dwHeight = 128;
+ surface_desc.dwWidth = 128;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
+ U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
+ U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
+ U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+ U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+ U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
+ U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
+ hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+ hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+ ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetTexture(device, 0, texture);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+ memset(&fx, 0, sizeof(fx));
+ fx.dwSize = sizeof(fx);
+ U5(fx).dwFillColor = 0xff0000ff;
+ hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+ U5(fx).dwFillColor = 0x800000ff;
+ hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+
+ /* Note that the ddraw1 version of this test runs tests 1-3 with
+ * D3DRENDERSTATE_COLORKEYENABLE enabled, whereas this version only runs
+ * test 4 with color keying on. Because no color key is set on the texture
+ * this should not result in different behavior. */
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice3_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+ D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+ D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = get_surface_color(rt, 5, 5);
+ ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 5);
+ ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 5, 245);
+ ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 245);
+ ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+ IDirect3DTexture2_Release(texture);
+ refcount = IDirectDrawSurface4_Release(surface);
+ ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
+
+ /* Test alpha with texture that has no alpha channel - alpha should be
+ * taken from diffuse vertex color. */
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+ surface_desc.dwHeight = 128;
+ surface_desc.dwWidth = 128;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
+ U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
+ U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
+ U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+ U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+ U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
+
+ hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+ hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+ ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetTexture(device, 0, texture);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+ U5(fx).dwFillColor = 0xff0000ff;
+ hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+ U5(fx).dwFillColor = 0x800000ff;
+ hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice3_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+ D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+ D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = get_surface_color(rt, 5, 5);
+ ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 5);
+ ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 5, 245);
+ ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 245);
+ ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+ IDirect3DTexture2_Release(texture);
+ refcount = IDirectDrawSurface4_Release(surface);
+ ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
+
+ /* Test RGB - should multiply color components from diffuse vertex color
+ * and texture. */
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+ surface_desc.dwHeight = 128;
+ surface_desc.dwWidth = 128;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
+ U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
+ U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
+ U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+ U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+ U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
+ U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
+ hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+ hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+ ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetTexture(device, 0, texture);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+ U5(fx).dwFillColor = 0x00ffffff;
+ hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+ U5(fx).dwFillColor = 0x00ffff80;
+ hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice3_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+ D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test2_quads[0], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+ D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test2_quads[4], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = get_surface_color(rt, 5, 5);
+ ok(compare_color(color, 0x00ff0040, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 5);
+ ok(compare_color(color, 0x00ff0080, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 5, 245);
+ ok(compare_color(color, 0x00800080, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 245);
+ ok(compare_color(color, 0x008000ff, 2), "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+ IDirect3DTexture2_Release(texture);
+ refcount = IDirectDrawSurface4_Release(surface);
+ ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
+
+ /* Test alpha again, now with color keyed texture (colorkey emulation in
+ * wine can interfere). */
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+ surface_desc.dwHeight = 128;
+ surface_desc.dwWidth = 128;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
+ U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
+ U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 16;
+ U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xf800;
+ U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x07e0;
+ U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x001f;
+
+ hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+ hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+ ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetTexture(device, 0, texture);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+ U5(fx).dwFillColor = 0xf800;
+ hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+ U5(fx).dwFillColor = 0x001f;
+ hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+
+ ckey.dwColorSpaceLowValue = 0x001f;
+ ckey.dwColorSpaceHighValue = 0x001f;
+ hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
+ ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice3_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+ D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+ D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = get_surface_color(rt, 5, 5);
+ ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 5);
+ ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 5, 245);
+ ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 245);
+ ok(compare_color(color, 0x00800000, 2), "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+ IDirect3DTexture2_Release(texture);
+ refcount = IDirectDrawSurface4_Release(surface);
+ ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
+
+ destroy_viewport(device, viewport);
+ IDirectDrawSurface4_Release(rt);
+ IDirect3DDevice3_Release(device);
+ IDirect3D3_Release(d3d);
+ refcount = IDirectDraw4_Release(ddraw);
+ ok(!refcount, "Ddraw object not properly released, refcount %u.\n", refcount);
+ DestroyWindow(window);
+}
+
static void test_signed_formats(void)
{
HRESULT hr;
@@ -13673,6 +14020,7 @@ START_TEST(ddraw4)
test_vb_writeonly();
test_lost_device();
test_surface_desc_lock();
+ test_texturemapblend();
test_signed_formats();
test_color_fill();
test_texcoordindex();
--
2.1.4
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