[v2 5/5] d3dx9: Match native out of bounds array selector index handling.

Paul Gofman gofmanp at gmail.com
Wed May 3 17:33:49 CDT 2017


Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/d3dx9_36/effect.c       | 25 ++++++++++++++++---------
 dlls/d3dx9_36/tests/effect.c | 17 ++++++-----------
 2 files changed, 22 insertions(+), 20 deletions(-)

diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 1ecd32e..a3511c8 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -1056,7 +1056,7 @@ static HRESULT d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect *base,
             BOOL param_dirty;
 
             if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[i], &param_value, &param,
-                    TRUE, &param_dirty)))
+                    FALSE, &param_dirty)))
                 return hr;
 
             if (!param->object_id)
@@ -2647,7 +2647,9 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta
                 FIXME("Preshader structure is null.\n");
                 return D3DERR_INVALIDCALL;
             }
-            if (update_all || is_param_eval_input_dirty(param->param_eval))
+            /* According to the tests, native d3dx handles the case of array index evaluated to -1
+             * in a specific way. */
+            if (is_param_eval_input_dirty(param->param_eval) || state->index == 0xffffffffu)
             {
                 if (FAILED(hr = d3dx_evaluate_parameter(param->param_eval, &array_idx_param,
                         &array_idx, update_all)))
@@ -2660,6 +2662,11 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta
             ref_param = param->referenced_param;
             TRACE("Array index %u, stored array index %u, element_count %u.\n", array_idx, state->index,
                     ref_param->element_count);
+            if (array_idx == 0xffffffffu)
+            {
+                WARN("Array index is -1, setting to 0.\n");
+                array_idx = 0;
+            }
 
             if (array_idx >= ref_param->element_count)
             {
@@ -2920,13 +2927,11 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
     if (FAILED(hr = d3dx9_get_param_value_ptr(pass, state, &param_value, &param,
             update_all, &param_dirty)))
     {
-        if (hr == E_FAIL)
+        if (!update_all && hr == E_FAIL)
         {
-            /* Native d3dx9 returns D3D_OK from BeginPass or Commit involving
+            /* Native d3dx9 returns D3D_OK from Commit involving
              * out of bounds array access and does not touch the affected
-             * state, except for BeginPass when the out of bounds array index
-             * depends on dirty parameters. The latter case is supposed to
-             * return E_FAIL but is currently TODO. */
+             * state. */
             WARN("Returning D3D_OK on out of bounds array access.\n");
             return D3D_OK;
         }
@@ -6101,6 +6106,7 @@ static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char *
             if (FAILED(hr = d3dx9_copy_data(base, param->object_id, ptr)))
                 return hr;
             hr = d3dx9_parse_array_selector(base, param);
+            state->index = 0xffffffffu;
             break;
 
         default:
@@ -6226,10 +6232,11 @@ static HRESULT d3dx9_parse_effect(struct d3dx9_base_effect *base, const char *da
 
     for (i = 0; i < base->parameter_count; ++i)
     {
-        if (FAILED(hr = d3dx_pool_sync_shared_parameter(base->pool, &base->parameters[i])))
-            goto err_out;
         walk_parameter_tree(&base->parameters[i], param_set_top_level_param,
                 &base->parameters[i]);
+        set_dirty(&base->parameters[i]);
+        if (FAILED(hr = d3dx_pool_sync_shared_parameter(base->pool, &base->parameters[i])))
+            goto err_out;
     }
     return D3D_OK;
 
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index 7f7487e..c6713af 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -4658,14 +4658,12 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
 
     hr = effect->lpVtbl->BeginPass(effect, 1);
-    todo_wine ok(hr == E_FAIL, "Got result %#x.\n", hr);
-    if (SUCCEEDED(hr))
-        effect->lpVtbl->EndPass(effect);
+    ok(hr == E_FAIL, "Got result %#x.\n", hr);
 
     hr = effect->lpVtbl->BeginPass(effect, 1);
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
 
-    test_effect_preshader_compare_shader(device, 2, TRUE);
+    test_effect_preshader_compare_shader(device, 2, FALSE);
 
     hr = effect->lpVtbl->EndPass(effect);
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
@@ -4678,9 +4676,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
 
     hr = effect->lpVtbl->BeginPass(effect, 1);
-    todo_wine ok(hr == E_FAIL, "Got result %#x.\n", hr);
-    if (SUCCEEDED(hr))
-        hr = effect->lpVtbl->EndPass(effect);
+    ok(hr == E_FAIL, "Got result %#x.\n", hr);
 
     hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
@@ -4689,7 +4685,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
     hr = effect->lpVtbl->BeginPass(effect, 1);
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
 
-    test_effect_preshader_compare_shader(device, 2, TRUE);
+    test_effect_preshader_compare_shader(device, 2, FALSE);
 
     hr = effect->lpVtbl->EndPass(effect);
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
@@ -4701,7 +4697,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
     hr = effect->lpVtbl->BeginPass(effect, 1);
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
 
-    test_effect_preshader_compare_shader(device, 0, TRUE);
+    test_effect_preshader_compare_shader(device, 0, FALSE);
 
     hr = IDirect3DDevice9_SetVertexShader(device, NULL);
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
@@ -6266,10 +6262,9 @@ static void test_effect_get_pass_desc(IDirect3DDevice9 *device)
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
 
     hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc);
-    todo_wine
     ok(hr == D3D_OK, "Got result %#x.\n", hr);
 
-    test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 0, TRUE);
+    test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 0, FALSE);
 
     fvect.z = 2.0f;
     hr = effect->lpVtbl->SetVector(effect, "g_iVect", &fvect);
-- 
2.9.3




More information about the wine-patches mailing list