[PATCH 1/6] wined3d: Introduce wined3d_device_get_hs_resource_view().
Józef Kucia
jkucia at codeweavers.com
Fri May 5 02:06:26 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 8 ++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
3 files changed, 11 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1ff0969..ba56c62 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2704,6 +2704,14 @@ void CDECL wined3d_device_set_hs_resource_view(struct wined3d_device *device,
wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx, view);
}
+struct wined3d_shader_resource_view * CDECL wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
+ unsigned int idx)
+{
+ TRACE("device %p, idx %u.\n", device, idx);
+
+ return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx);
+}
+
void CDECL wined3d_device_set_hs_sampler(struct wined3d_device *device,
unsigned int idx, struct wined3d_sampler *sampler)
{
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index c8c00c0..d52d96e 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -68,6 +68,7 @@
@ cdecl wined3d_device_get_gs_resource_view(ptr long)
@ cdecl wined3d_device_get_gs_sampler(ptr long)
@ cdecl wined3d_device_get_hs_cb(ptr long)
+@ cdecl wined3d_device_get_hs_resource_view(ptr long)
@ cdecl wined3d_device_get_hull_shader(ptr)
@ cdecl wined3d_device_get_index_buffer(ptr ptr ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 70ec52f..9992487 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2224,6 +2224,8 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_vie
UINT idx);
struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
struct wined3d_buffer * __cdecl wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx);
+struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
+ unsigned int idx);
struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
enum wined3d_format_id *format, unsigned int *offset);
--
2.10.2
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