[PATCH 5/6] wined3d: Introduce wined3d_device_get_hs_sampler().
Józef Kucia
jkucia at codeweavers.com
Fri May 5 02:06:30 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 7 +++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 1 +
3 files changed, 9 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b12dca6..b5f07cb 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2720,6 +2720,13 @@ void CDECL wined3d_device_set_hs_sampler(struct wined3d_device *device,
wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_HULL, idx, sampler);
}
+struct wined3d_sampler * CDECL wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx)
+{
+ TRACE("device %p, idx %u.\n", device, idx);
+
+ return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_HULL, idx);
+}
+
void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader)
{
struct wined3d_shader *prev;
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index dc74f7e..a90c215 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -70,6 +70,7 @@
@ cdecl wined3d_device_get_gs_sampler(ptr long)
@ cdecl wined3d_device_get_hs_cb(ptr long)
@ cdecl wined3d_device_get_hs_resource_view(ptr long)
+@ cdecl wined3d_device_get_hs_sampler(ptr long)
@ cdecl wined3d_device_get_hull_shader(ptr)
@ cdecl wined3d_device_get_index_buffer(ptr ptr ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 17af079..d54666e 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2228,6 +2228,7 @@ struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wine
struct wined3d_buffer * __cdecl wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx);
struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
unsigned int idx);
+struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
enum wined3d_format_id *format, unsigned int *offset);
--
2.10.2
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