[PATCH 1/7] wined3d: Introduce wined3d_device_get_ds_sampler().

Józef Kucia jkucia at codeweavers.com
Mon May 8 02:47:59 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c     | 7 +++++++
 dlls/wined3d/wined3d.spec | 1 +
 include/wine/wined3d.h    | 1 +
 3 files changed, 9 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b5f07cb..2637411 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2789,6 +2789,13 @@ void CDECL wined3d_device_set_ds_sampler(struct wined3d_device *device,
     wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_DOMAIN, idx, sampler);
 }
 
+struct wined3d_sampler * CDECL wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx)
+{
+    TRACE("device %p, idx %u.\n", device, idx);
+
+    return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_DOMAIN, idx);
+}
+
 void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
     struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index a90c215..916d296 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -63,6 +63,7 @@
 @ cdecl wined3d_device_get_domain_shader(ptr)
 @ cdecl wined3d_device_get_ds_cb(ptr long)
 @ cdecl wined3d_device_get_ds_resource_view(ptr long)
+@ cdecl wined3d_device_get_ds_sampler(ptr long)
 @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
 @ cdecl wined3d_device_get_geometry_shader(ptr)
 @ cdecl wined3d_device_get_gs_cb(ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index d54666e..0bf3e55 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2218,6 +2218,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wi
 struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx);
 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
         unsigned int idx);
+struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
         UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
-- 
2.10.2




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