[PATCH 7/7] d3d11: Implement d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews().
Józef Kucia
jkucia at codeweavers.com
Mon May 8 02:48:05 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 32 ++++++++++++++++++++++++++++++--
1 file changed, 30 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 136917b..69642ef 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1882,11 +1882,39 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnord
UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
ID3D11UnorderedAccessView **unordered_access_views)
{
- FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ struct wined3d_unordered_access_view *wined3d_view;
+ struct d3d11_unordered_access_view *view_impl;
+ unsigned int i;
+
+ TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
"unordered_access_view_start_slot %u, unordered_access_view_count %u, "
- "unordered_access_views %p stub!\n",
+ "unordered_access_views %p.\n",
iface, render_target_view_count, render_target_views, depth_stencil_view,
unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views);
+
+ if (render_target_views || depth_stencil_view)
+ d3d11_immediate_context_OMGetRenderTargets(iface, render_target_view_count,
+ render_target_views, depth_stencil_view);
+
+ if (unordered_access_views)
+ {
+ wined3d_mutex_lock();
+ for (i = 0; i < unordered_access_view_count; ++i)
+ {
+ if (!(wined3d_view = wined3d_device_get_unordered_access_view(device->wined3d_device,
+ unordered_access_view_start_slot + i)))
+ {
+ unordered_access_views[i] = NULL;
+ continue;
+ }
+
+ view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
+ unordered_access_views[i] = &view_impl->ID3D11UnorderedAccessView_iface;
+ ID3D11UnorderedAccessView_AddRef(unordered_access_views[i]);
+ }
+ wined3d_mutex_unlock();
+ }
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext *iface,
--
2.10.2
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