wined3d: Shutdown CS thread before deallocating resources.
Sebastian Lackner
sebastian at fds-team.de
Wed May 10 13:00:43 CDT 2017
Signed-off-by: Sebastian Lackner <sebastian at fds-team.de>
---
dlls/wined3d/cs.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 91a99b73ac..d1d654c8f2 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2561,10 +2561,6 @@ fail:
void wined3d_cs_destroy(struct wined3d_cs *cs)
{
- state_cleanup(&cs->state);
- HeapFree(GetProcessHeap(), 0, cs->fb.render_targets);
- HeapFree(GetProcessHeap(), 0, cs->data);
-
if (cs->thread)
{
wined3d_cs_emit_stop(cs);
@@ -2573,5 +2569,8 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
ERR("Closing event failed.\n");
}
+ state_cleanup(&cs->state);
+ HeapFree(GetProcessHeap(), 0, cs->fb.render_targets);
+ HeapFree(GetProcessHeap(), 0, cs->data);
HeapFree(GetProcessHeap(), 0, cs);
}
--
2.12.2
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