wined3d: Shutdown CS thread before deallocating resources.

Sebastian Lackner sebastian at fds-team.de
Wed May 10 13:00:43 CDT 2017


Signed-off-by: Sebastian Lackner <sebastian at fds-team.de>
---
 dlls/wined3d/cs.c |    7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 91a99b73ac..d1d654c8f2 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2561,10 +2561,6 @@ fail:
 
 void wined3d_cs_destroy(struct wined3d_cs *cs)
 {
-    state_cleanup(&cs->state);
-    HeapFree(GetProcessHeap(), 0, cs->fb.render_targets);
-    HeapFree(GetProcessHeap(), 0, cs->data);
-
     if (cs->thread)
     {
         wined3d_cs_emit_stop(cs);
@@ -2573,5 +2569,8 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
             ERR("Closing event failed.\n");
     }
 
+    state_cleanup(&cs->state);
+    HeapFree(GetProcessHeap(), 0, cs->fb.render_targets);
+    HeapFree(GetProcessHeap(), 0, cs->data);
     HeapFree(GetProcessHeap(), 0, cs);
 }
-- 
2.12.2



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