[PATCH 5/6] d3d11: Implement d3d11_immediate_context_ClearUnorderedAccessViewUint().

Józef Kucia jkucia at codeweavers.com
Fri May 12 08:09:21 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 11 ++++++++++-
 1 file changed, 10 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index df18375..81da77b 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1049,8 +1049,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D
 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext *iface,
         ID3D11UnorderedAccessView *unordered_access_view, const UINT values[4])
 {
-    FIXME("iface %p, unordered_access_view %p, values {%u %u %u %u} stub!\n",
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    struct d3d11_unordered_access_view *view;
+
+    TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
             iface, unordered_access_view, values[0], values[1], values[2], values[3]);
+
+    view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view);
+    wined3d_mutex_lock();
+    wined3d_device_clear_unordered_access_view_uint(device->wined3d_device,
+            view->wined3d_view, (const struct wined3d_uvec4 *)values);
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext *iface,
-- 
2.10.2




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