[PATCH 3/5] wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders.

Józef Kucia jkucia at codeweavers.com
Mon May 15 05:05:45 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e482926..7b7fab7 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7433,8 +7433,7 @@ static GLuint shader_glsl_generate_compute_shader(const struct wined3d_context *
     shader_glsl_add_version_declaration(buffer, gl_info);
 
     shader_glsl_enable_extensions(buffer, gl_info);
-    if (gl_info->supported[ARB_COMPUTE_SHADER])
-        shader_addline(buffer, "#extension GL_ARB_compute_shader : enable\n");
+    shader_addline(buffer, "#extension GL_ARB_compute_shader : enable\n");
 
     shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx);
 
-- 
2.10.2




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