[PATCH 3/6] wined3d: Ignore dcl_index_range instruction in GLSL backend.
Józef Kucia
jkucia at codeweavers.com
Tue May 16 08:00:21 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
This opcode just gives a range for indices used when a register is indexed
dynamically. Mark it as a no-op.
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4414495..8b29dde 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10018,7 +10018,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop,
- /* WINED3DSIH_DCL_INDEX_RANGE */ NULL,
+ /* WINED3DSIH_DCL_INDEX_RANGE */ shader_glsl_nop,
/* WINED3DSIH_DCL_INDEXABLE_TEMP */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ NULL,
--
2.10.2
More information about the wine-patches
mailing list