[PATCH 3/6] wined3d: Ignore dcl_index_range instruction in GLSL backend.

Józef Kucia jkucia at codeweavers.com
Tue May 16 08:00:21 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

This opcode just gives a range for indices used when a register is indexed
dynamically. Mark it as a no-op.

---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4414495..8b29dde 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10018,7 +10018,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
     /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR            */ NULL,
     /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER    */ shader_glsl_nop,
-    /* WINED3DSIH_DCL_INDEX_RANGE                  */ NULL,
+    /* WINED3DSIH_DCL_INDEX_RANGE                  */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INDEXABLE_TEMP               */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT                        */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT    */ NULL,
-- 
2.10.2




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