[PATCH 4/6] d3d11: Make "offsets" optional in d3d11_immediate_context_SOSetTargets().

Józef Kucia jkucia at codeweavers.com
Tue May 16 08:00:22 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 81da77b..f15192d 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -827,7 +827,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceC
         struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
 
         wined3d_device_set_stream_output(device->wined3d_device, i,
-                buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
+                buffer ? buffer->wined3d_buffer : NULL, offsets ? offsets[i] : 0);
     }
     for (; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
     {
-- 
2.10.2




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