[PATCH 5/6] wined3d: Handle tessellation shaders registers.

Józef Kucia jkucia at codeweavers.com
Tue May 16 08:00:23 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 16 ++++++++++++++--
 1 file changed, 14 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 8b29dde..2105764 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2704,6 +2704,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
             break;
 
         case WINED3DSPR_INPUT:
+        case WINED3DSPR_INCONTROLPOINT:
             if (version->type == WINED3D_SHADER_TYPE_VERTEX)
             {
                 struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
@@ -2716,7 +2717,9 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
                 break;
             }
 
-            if (version->type == WINED3D_SHADER_TYPE_GEOMETRY)
+            if (version->type == WINED3D_SHADER_TYPE_HULL
+                    || version->type == WINED3D_SHADER_TYPE_DOMAIN
+                    || version->type == WINED3D_SHADER_TYPE_GEOMETRY)
             {
                 if (reg->idx[0].rel_addr)
                 {
@@ -2978,7 +2981,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
             break;
 
         case WINED3DSPR_PRIMID:
-            sprintf(register_name, "uint(gl_PrimitiveIDIn)");
+            if (version->type == WINED3D_SHADER_TYPE_GEOMETRY)
+                sprintf(register_name, "uint(gl_PrimitiveIDIn)");
+            else
+                sprintf(register_name, "uint(gl_PrimitiveID)");
             break;
 
         case WINED3DSPR_IDXTEMP:
@@ -2996,6 +3002,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
             break;
 
         case WINED3DSPR_GSINSTID:
+        case WINED3DSPR_OUTPOINTID:
             if (gl_info->supported[ARB_SHADING_LANGUAGE_420PACK])
                 sprintf(register_name, "gl_InvocationID");
             else
@@ -3014,6 +3021,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
             sprintf(register_name, "ivec3(gl_LocalInvocationID)");
             break;
 
+        case WINED3DSPR_TESSCOORD:
+            sprintf(register_name, "gl_TessCoord");
+            break;
+
         default:
             FIXME("Unhandled register type %#x.\n", reg->type);
             sprintf(register_name, "unrecognized_register");
@@ -3167,6 +3178,7 @@ static void shader_glsl_add_src_param_ext(const struct wined3d_shader_instructio
         case WINED3DSPR_GSINSTID:
         case WINED3DSPR_LOCALTHREADID:
         case WINED3DSPR_LOCALTHREADINDEX:
+        case WINED3DSPR_OUTPOINTID:
         case WINED3DSPR_THREADGROUPID:
         case WINED3DSPR_THREADID:
             param_data_type = WINED3D_DATA_INT;
-- 
2.10.2




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