[PATCH 2/5] wined3d: Invalidate domain shader state regardless of ARB_clip_control support.

Józef Kucia jkucia at codeweavers.com
Wed May 17 08:42:32 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/context.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 78f8f94..89731e5 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2635,8 +2635,8 @@ static void context_set_render_offscreen(struct wined3d_context *context, BOOL o
         context_invalidate_state(context, STATE_FRONTFACE);
         context_invalidate_state(context, STATE_POINTSPRITECOORDORIGIN);
         context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION));
-        context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN));
     }
+    context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN));
     if (context->gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS])
         context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL));
     context->render_offscreen = offscreen;
-- 
2.10.2




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