[PATCH 3/5] wined3d: Fill whole structure in find_ds_compile_args().

Józef Kucia jkucia at codeweavers.com
Wed May 17 08:42:33 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/shader.c          | 2 ++
 dlls/wined3d/wined3d_private.h | 1 +
 2 files changed, 3 insertions(+)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 1dd8e6d..7ee867d 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -3523,6 +3523,8 @@ void find_ds_compile_args(const struct wined3d_state *state, const struct wined3
             : WINED3D_SHADER_TYPE_PIXEL;
 
     args->render_offscreen = context->render_offscreen;
+
+    args->padding = 0;
 }
 
 void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f376d41..57c2a96 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1336,6 +1336,7 @@ struct ds_compile_args
     unsigned int output_count : 16;
     unsigned int next_shader_type : 3;
     unsigned int render_offscreen : 1;
+    unsigned int padding : 12;
 };
 
 struct gs_compile_args
-- 
2.10.2




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