[PATCH 4/5] wined3d: Handle dcl_output_control_point_count instruction.
Józef Kucia
jkucia at codeweavers.com
Wed May 17 08:42:34 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 2 +-
dlls/wined3d/shader.c | 7 +++++++
dlls/wined3d/wined3d_private.h | 13 +++++++------
3 files changed, 15 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ce96085..76ec6f7 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10290,7 +10290,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_INPUT_SIV */ shader_glsl_nop,
/* WINED3DSIH_DCL_INTERFACE */ NULL,
/* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop,
- /* WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT */ NULL,
+ /* WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop,
/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,
/* WINED3DSIH_DCL_RESOURCE_RAW */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 7ee867d..bbd6718 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1053,6 +1053,13 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
FIXME("Invalid instruction %#x for shader type %#x.\n",
ins.handler_idx, shader_version.type);
}
+ else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT)
+ {
+ if (shader_version.type == WINED3D_SHADER_TYPE_HULL)
+ shader->u.hs.output_vertex_count = ins.declaration.count;
+ else
+ FIXME("Invalid instruction %#x for shader type %#x.\n", ins.handler_idx, shader_version.type);
+ }
else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
{
if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 57c2a96..70dd8ed 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3708,17 +3708,18 @@ struct wined3d_vertex_shader
struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
};
-struct wined3d_domain_shader
-{
- enum wined3d_tessellator_domain tessellator_domain;
-};
-
struct wined3d_hull_shader
{
+ unsigned int output_vertex_count;
enum wined3d_tessellator_output_primitive tessellator_output_primitive;
enum wined3d_tessellator_partitioning tessellator_partitioning;
};
+struct wined3d_domain_shader
+{
+ enum wined3d_tessellator_domain tessellator_domain;
+};
+
struct wined3d_geometry_shader
{
enum wined3d_primitive_type input_type;
@@ -3782,8 +3783,8 @@ struct wined3d_shader
union
{
struct wined3d_vertex_shader vs;
- struct wined3d_domain_shader ds;
struct wined3d_hull_shader hs;
+ struct wined3d_domain_shader ds;
struct wined3d_geometry_shader gs;
struct wined3d_pixel_shader ps;
struct wined3d_compute_shader cs;
--
2.10.2
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