[PATCH 1/8] wined3d: Fix tracing of continuec instruction.
Józef Kucia
jkucia at codeweavers.com
Thu May 18 08:19:54 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index bbd6718..0f12b69 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2786,6 +2786,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
shader_addline(&buffer, "%s", shader_opcode_names[ins.handler_idx]);
if (ins.handler_idx == WINED3DSIH_BREAKP
+ || ins.handler_idx == WINED3DSIH_CONTINUEP
|| ins.handler_idx == WINED3DSIH_IF
|| ins.handler_idx == WINED3DSIH_RETP)
{
--
2.10.2
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