[v2 2/2] d3dx9/tests: Check pixel shader sampler states in test_effect_commitchanges().
Paul Gofman
gofmanp at gmail.com
Fri May 19 12:30:08 CDT 2017
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/d3dx9_36/tests/effect.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index f4a4777..859b453 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -5110,6 +5110,10 @@ static void test_effect_commitchanges(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, D3DVERTEXTEXTURESAMPLER0, D3DSAMP_MAGFILTER, 0);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, 0);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, 0);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
@@ -5129,6 +5133,12 @@ static void test_effect_commitchanges(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER0, D3DSAMP_MAGFILTER, &value);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(value == 0, "Unexpected sampler 0 minfilter %u.\n", value);
+ hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_MINFILTER, &value);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(value == 1, "Unexpected sampler 0 minfilter %u.\n", value);
+ hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_MAGFILTER, &value);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(value == 0, "Unexpected sampler 0 minfilter %u.\n", value);
ivect[3] = 2;
hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect));
--
2.9.3
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